pub struct MemoryTextureBuilder { /* private fields */ }
v4_16
only.Expand description
MemoryTextureBuilder
is a builder used to construct Texture
objects
from system memory provided via glib::Bytes
.
The operation is quite simple: Create a texture builder, set all the necessary
properties - keep in mind that the properties bytes
,
stride
, width
,
and height
are mandatory - and then call
build()
to create the new texture.
MemoryTextureBuilder
can be used for quick one-shot construction of
textures as well as kept around and reused to construct multiple textures.
§Properties
§bytes
The bytes holding the data.
Readable | Writeable
§color-state
The colorstate describing the data.
Readable | Writeable
§format
The format of the data.
Readable | Writeable
§height
The height of the texture.
Readable | Writeable
§stride
The rowstride of the texture.
The rowstride is the number of bytes between the first pixel in a row of image data, and the first pixel in the next row.
Readable | Writeable
§update-region
The update region for update-texture
.
Readable | Writeable
§update-texture
The texture update-region
is an update for.
Readable | Writeable
§width
The width of the texture.
Readable | Writeable
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl MemoryTextureBuilder
impl MemoryTextureBuilder
Sourcepub fn new() -> MemoryTextureBuilder
pub fn new() -> MemoryTextureBuilder
Sourcepub fn build(&self) -> Texture
pub fn build(&self) -> Texture
Builds a new Texture
with the values set up in the builder.
Note that it is a programming error to call this function if any mandatory property has not been set.
It is possible to call this function multiple times to create multiple textures, possibly with changing properties in between.
§Returns
a newly built Texture
Sourcepub fn color_state(&self) -> ColorState
pub fn color_state(&self) -> ColorState
Gets the colorstate previously set via gdk_memory_texture_builder_set_color_state().
§Returns
The colorstate
Sourcepub fn format(&self) -> MemoryFormat
pub fn format(&self) -> MemoryFormat
Sourcepub fn height(&self) -> i32
pub fn height(&self) -> i32
Gets the height previously set via gdk_memory_texture_builder_set_height() or 0 if the height wasn’t set.
§Returns
The height
Sourcepub fn update_region(&self) -> Option<Region>
pub fn update_region(&self) -> Option<Region>
Sourcepub fn update_texture(&self) -> Option<Texture>
pub fn update_texture(&self) -> Option<Texture>
Sourcepub fn width(&self) -> i32
pub fn width(&self) -> i32
Gets the width previously set via gdk_memory_texture_builder_set_width() or 0 if the width wasn’t set.
§Returns
The width
Sourcepub fn set_color_state(&self, color_state: Option<&ColorState>)
pub fn set_color_state(&self, color_state: Option<&ColorState>)
Sets the colorstate describing the data.
By default, the sRGB colorstate is used. If you don’t know what colorstates are, this is probably the right thing.
§color_state
The colorstate describing the data
Sourcepub fn set_format(&self, format: MemoryFormat)
pub fn set_format(&self, format: MemoryFormat)
Sets the format of the bytes.
The default is GDK_MEMORY_R8G8B8A8_PREMULTIPLIED
.
§format
The texture’s format
Sourcepub fn set_height(&self, height: i32)
pub fn set_height(&self, height: i32)
Sourcepub fn set_stride(&self, stride: usize)
pub fn set_stride(&self, stride: usize)
Sourcepub fn set_update_region(&self, region: Option<&Region>)
pub fn set_update_region(&self, region: Option<&Region>)
Sets the region to be updated by this texture.
Together with update-texture
,
this describes an update of a previous texture.
When rendering animations of large textures, it is possible that consecutive textures are only updating contents in parts of the texture. It is then possible to describe this update via these two properties, so that GTK can avoid rerendering parts that did not change.
An example would be a screen recording where only the mouse pointer moves.
§region
the region to update
Sourcepub fn set_update_texture(&self, texture: Option<&impl IsA<Texture>>)
pub fn set_update_texture(&self, texture: Option<&impl IsA<Texture>>)
Sets the texture to be updated by this texture.
See set_update_region()
for an explanation.
§texture
the texture to update
pub fn connect_bytes_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_color_state_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_format_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_height_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_stride_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_update_region_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_update_texture_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_width_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for MemoryTextureBuilder
impl Clone for MemoryTextureBuilder
Source§impl Debug for MemoryTextureBuilder
impl Debug for MemoryTextureBuilder
Source§impl Default for MemoryTextureBuilder
impl Default for MemoryTextureBuilder
Source§impl HasParamSpec for MemoryTextureBuilder
impl HasParamSpec for MemoryTextureBuilder
type ParamSpec = ParamSpecObject
Source§type SetValue = MemoryTextureBuilder
type SetValue = MemoryTextureBuilder
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, MemoryTextureBuilder>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for MemoryTextureBuilder
impl Hash for MemoryTextureBuilder
Source§impl Ord for MemoryTextureBuilder
impl Ord for MemoryTextureBuilder
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for MemoryTextureBuilder
impl ParentClassIs for MemoryTextureBuilder
Source§impl<OT: ObjectType> PartialEq<OT> for MemoryTextureBuilder
impl<OT: ObjectType> PartialEq<OT> for MemoryTextureBuilder
Source§impl<OT: ObjectType> PartialOrd<OT> for MemoryTextureBuilder
impl<OT: ObjectType> PartialOrd<OT> for MemoryTextureBuilder
Source§impl StaticType for MemoryTextureBuilder
impl StaticType for MemoryTextureBuilder
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for MemoryTextureBuilder
impl Send for MemoryTextureBuilder
impl Sync for MemoryTextureBuilder
Auto Trait Implementations§
impl Freeze for MemoryTextureBuilder
impl RefUnwindSafe for MemoryTextureBuilder
impl Unpin for MemoryTextureBuilder
impl UnwindSafe for MemoryTextureBuilder
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