Struct gtk4::BoxLayout[][src]

#[repr(transparent)]
pub struct BoxLayout(_);
Expand description

BoxLayout is a layout manager that arranges children in a single row or column.

Whether it is a row or column depends on the value of its property::Orientable::orientation property. Within the other dimension all children all allocated the same size. The BoxLayout will respect the property::Widget::halign and property::Widget::valign properties of each child widget.

If you want all children to be assigned the same size, you can use the property::BoxLayout::homogeneous property.

If you want to specify the amount of space placed between each child, you can use the property::BoxLayout::spacing property.

Implements

LayoutManagerExt, glib::ObjectExt, OrientableExt

Implementations

Creates a new BoxLayout.

orientation

the orientation for the new layout

Returns

a new box layout

Creates a new builder-pattern struct instance to construct BoxLayout objects.

This method returns an instance of BoxLayoutBuilder which can be used to create BoxLayout objects.

Gets the value set by gtk_box_layout_set_baseline_position().

Returns

the baseline position

Returns whether the layout is set to be homogeneous.

Returns

true if the layout is homogeneous

Returns the space that @self puts between children.

Returns

the spacing of the layout

Sets the baseline position of a box layout.

The baseline position affects only horizontal boxes with at least one baseline aligned child. If there is more vertical space available than requested, and the baseline is not allocated by the parent then the given @position is used to allocate the baseline within the extra space available.

position

a BaselinePosition

Sets whether the box layout will allocate the same size to all children.

homogeneous

true to set the box layout as homogeneous

Sets how much spacing to put between children.

spacing

the spacing to apply between children

Trait Implementations

Returns a copy of the value. Read more

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Formats the value using the given formatter. Read more

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Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

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Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_property but fails instead of panicking.

Sets the property property_name of the object to value value. Read more

Similar to Self::set_properties but fails instead of panicking.

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Gets the property property_name of the object. Read more

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Return all ParamSpec of the properties of this object.

Freeze all property notifications until the return guard object is dropped. Read more

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Unblock a given signal handler.

Stop emission of the currently emitted signal.

Stop emission of the currently emitted signal by the (possibly detailed) signal name.

Similar to Self::connect but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

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Connect to the signal signal_id on this object. Read more

Similar to Self::connect_unsafe but fails instead of panicking.

Connect to the signal signal_name on this object. Read more

Similar to Self::connect_unsafe_id but fails instead of panicking.

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Connect a closure to the signal signal_name on this object. Read more

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Similar to Self::emit but fails instead of panicking.

Emit signal by signal id. Read more

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Same as Self::emit but takes Value for the arguments.

Similar to Self::emit_by_name but fails instead of panicking.

Emit signal by its name. Read more

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Emit signal by its name. Read more

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Emit signal by signal id with details. Read more

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