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use crate::{GLShaderNode, RenderNode, RenderNodeType};
use glib::translate::*;
define_render_node!(
GLShaderNode,
ffi::GskGLShaderNode,
RenderNodeType::GlShaderNode
);
impl GLShaderNode {
#[doc(alias = "gsk_gl_shader_node_get_child")]
#[doc(alias = "get_child")]
pub fn child(&self, idx: u32) -> RenderNode {
assert!(idx < self.n_children());
unsafe {
from_glib_none(ffi::gsk_gl_shader_node_get_child(
self.to_glib_none().0,
idx,
))
}
}
}
impl std::fmt::Debug for GLShaderNode {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("GLShaderNode")
.field("args", &self.args())
.field("n_children", &self.n_children())
.field("shader", &self.shader())
.finish()
}
}