by Julian Hofer, with contributions from the community
GTK 4 is the newest version of a popular cross-platform widget toolkit written in C. Thanks to GObject-Introspection, GTK's API can be easily targeted by various programming languages. The API even describes the ownership of its parameters!
Managing ownership without giving up speed is one of Rust's greatest strengths, which makes it an excellent choice to develop GTK apps with. With this combination you do not have to worry about hitting bottlenecks mid-project anymore. Additionally, with Rust you will have nice things like:
- Thread safety
- Memory safety
- Sensible dependency management
- Excellent third party libraries, which benefit from the same points as mentioned above
gtk-rs project provides bindings to many GTK-related libraries which we will be using throughout this book.
This book assumes that you know your way around Rust code. If this is not already the case, reading The Rust Programming Language is an enjoyable way to get you to that stage. If you have experience with another low-level language such as C or C++ you might find that reading A half hour to learn Rust gives you sufficient information as well.
Luckily, this — together with the wish to develop graphical applications — is all that is necessary to benefit from this book.
In general, this book assumes that you’re reading it in sequence from front to back. However, if you are using it as a reference for a certain topic, you might find it useful to just jump into it.
There are two kinds of chapters in this book: concept chapters and project chapters. In concept chapters, you will learn about an aspect of GTK development. In project chapters, we will build small programs together, applying what you have learned so far.
The book strives to explain essential GTK concepts paired with practical examples.
However, if a concept can be better conveyed with a less practical example, we took this path most of the time.
If you are interested in contained and useful examples, we refer you to the corresponding section of
The book itself is licensed under the Creative Commons Attribution 4.0 International license. The only exception are the code snippets which are licensed under the MIT license.