pub struct D3D12TextureBuilder { /* private fields */ }v4_20 only.Expand description
D3D12TextureBuilder is a builder used to construct gdk::Texture
objects from ID3D12Resources.
The operation of D3D12TextureBuilder is quite simple: Create a texture builder,
set all the necessary properties, and then call Gdk::D3d12TextureBuilder::build()
to create the new texture.
Not all D3D12Resources can be used. You have to use a texture resource for a gdk::Texture.
GDK will attempt to detect invalid resources and fail to create the texture in that case.
D3D12TextureBuilder can be used for quick one-shot construction of
textures as well as kept around and reused to construct multiple textures.
§Properties
§color-state
The color state of the texture.
Readable | Writeable
§fence
The optional ID3D12Fence to wait on before using the resource.
Readable | Writeable
§fence-wait
The value the fence should wait on
Readable | Writeable
§premultiplied
Whether the alpha channel is premultiplied into the others.
Only relevant if the format has alpha.
Readable | Writeable
§resource
The ID3D12Resource
Readable | Writeable
§update-region
The update region for [update-texture][struct@crate::Gdk::D3d12TextureBuilder#update-texture].
Readable | Writeable
§update-texture
The texture [update-region][struct@crate::Gdk::D3d12TextureBuilder#update-region] is an update for.
Readable | Writeable
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl D3D12TextureBuilder
impl D3D12TextureBuilder
Sourcepub fn new() -> D3D12TextureBuilder
pub fn new() -> D3D12TextureBuilder
Sourcepub fn color_state(&self) -> Option<ColorState>
pub fn color_state(&self) -> Option<ColorState>
Gets the color state previously set via gdk_d3d12_texture_builder_set_color_state().
§Returns
the color state
Sourcepub fn fence_wait(&self) -> u64
pub fn fence_wait(&self) -> u64
Returns the value that GTK should wait for on the fence before using the resource.
§Returns
the fence wait value
Sourcepub fn is_premultiplied(&self) -> bool
pub fn is_premultiplied(&self) -> bool
Sourcepub fn update_region(&self) -> Option<Region>
pub fn update_region(&self) -> Option<Region>
Sourcepub fn update_texture(&self) -> Option<Texture>
pub fn update_texture(&self) -> Option<Texture>
Sourcepub fn set_color_state(&self, color_state: Option<&ColorState>)
pub fn set_color_state(&self, color_state: Option<&ColorState>)
Sets the color state for the texture.
By default, the colorstate is NULL. In that case, GTK will choose the
correct colorstate based on the format.
If you don’t know what colorstates are, this is probably the right thing.
§color_state
a gdk::ColorState or NULL to unset the colorstate.
Sourcepub fn set_fence_wait(&self, fence_wait: u64)
pub fn set_fence_wait(&self, fence_wait: u64)
Sets the value that GTK should wait on on the given fence before using the resource.
When no fence is set, this value has no effect.
§fence_wait
the value to wait on
Sourcepub fn set_premultiplied(&self, premultiplied: bool)
pub fn set_premultiplied(&self, premultiplied: bool)
Sets whether the data is premultiplied.
Unless otherwise specified, all formats including alpha channels are assumed to be premultiplied.
§premultiplied
whether the data is premultiplied
Sourcepub fn set_update_region(&self, region: Option<&Region>)
pub fn set_update_region(&self, region: Option<&Region>)
Sets the region to be updated by this texture. Together with
[update-texture][struct@crate::Gdk::D3d12TextureBuilder#update-texture] this describes an
update of a previous texture.
When rendering animations of large textures, it is possible that consecutive textures are only updating contents in parts of the texture. It is then possible to describe this update via these two properties, so that GTK can avoid rerendering parts that did not change.
An example would be a screen recording where only the mouse pointer moves.
§region
the region to update
Sourcepub fn set_update_texture(&self, texture: Option<&impl IsA<Texture>>)
pub fn set_update_texture(&self, texture: Option<&impl IsA<Texture>>)
Sets the texture to be updated by this texture. See
Gdk::D3d12TextureBuilder::set_update_region() for an explanation.
§texture
the texture to update
pub fn connect_color_state_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_fence_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_fence_wait_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_premultiplied_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_resource_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_update_region_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_update_texture_notify<F: Fn(&Self) + Send + Sync + 'static>( &self, f: F, ) -> SignalHandlerId
Trait Implementations§
Source§impl Clone for D3D12TextureBuilder
impl Clone for D3D12TextureBuilder
Source§impl Debug for D3D12TextureBuilder
impl Debug for D3D12TextureBuilder
Source§impl Default for D3D12TextureBuilder
impl Default for D3D12TextureBuilder
Source§impl HasParamSpec for D3D12TextureBuilder
impl HasParamSpec for D3D12TextureBuilder
type ParamSpec = ParamSpecObject
Source§type SetValue = D3D12TextureBuilder
type SetValue = D3D12TextureBuilder
type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, D3D12TextureBuilder>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for D3D12TextureBuilder
impl Hash for D3D12TextureBuilder
Source§impl Ord for D3D12TextureBuilder
impl Ord for D3D12TextureBuilder
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for D3D12TextureBuilder
impl ParentClassIs for D3D12TextureBuilder
Source§impl<OT: ObjectType> PartialEq<OT> for D3D12TextureBuilder
impl<OT: ObjectType> PartialEq<OT> for D3D12TextureBuilder
Source§impl<OT: ObjectType> PartialOrd<OT> for D3D12TextureBuilder
impl<OT: ObjectType> PartialOrd<OT> for D3D12TextureBuilder
Source§impl StaticType for D3D12TextureBuilder
impl StaticType for D3D12TextureBuilder
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for D3D12TextureBuilder
impl Send for D3D12TextureBuilder
impl Sync for D3D12TextureBuilder
Auto Trait Implementations§
impl Freeze for D3D12TextureBuilder
impl RefUnwindSafe for D3D12TextureBuilder
impl Unpin for D3D12TextureBuilder
impl UnwindSafe for D3D12TextureBuilder
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details: Quark,
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&self,
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notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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notify signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
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) -> SignalHandlerId
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Source§fn bind_property<'a, 'f, 't, O>(
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fn bind_property<'a, 'f, 't, O>(
&'a self,
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