gio

Struct NetworkAddress

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pub struct NetworkAddress { /* private fields */ }
Expand description

GNetworkAddress provides an easy way to resolve a hostname and then attempt to connect to that host, handling the possibility of multiple IP addresses and multiple address families.

The enumeration results of resolved addresses may be cached as long as this object is kept alive which may have unexpected results if alive for too long.

See SocketConnectable for an example of using the connectable interface.

§Properties

§hostname

Hostname to resolve.

Readable | Writeable | Construct Only

§port

Network port.

Readable | Writeable | Construct Only

§scheme

URI scheme.

Readable | Writeable | Construct Only

§Implements

NetworkAddressExt, [trait@glib::ObjectExt], SocketConnectableExt

GLib type: GObject with reference counted clone semantics.

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impl NetworkAddress

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pub const NONE: Option<&'static NetworkAddress> = None

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pub fn new(hostname: &str, port: u16) -> NetworkAddress

Creates a new #GSocketConnectable for connecting to the given @hostname and @port.

Note that depending on the configuration of the machine, a @hostname of localhost may refer to the IPv4 loopback address only, or to both IPv4 and IPv6; use g_network_address_new_loopback() to create a #GNetworkAddress that is guaranteed to resolve to both addresses.

§hostname

the hostname

§port

the port

§Returns

the new #GNetworkAddress

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pub fn new_loopback(port: u16) -> NetworkAddress

Creates a new #GSocketConnectable for connecting to the local host over a loopback connection to the given @port. This is intended for use in connecting to local services which may be running on IPv4 or IPv6.

The connectable will return IPv4 and IPv6 loopback addresses, regardless of how the host resolves localhost. By contrast, g_network_address_new() will often only return an IPv4 address when resolving localhost, and an IPv6 address for localhost6.

g_network_address_get_hostname() will always return localhost for a #GNetworkAddress created with this constructor.

§port

the port

§Returns

the new #GNetworkAddress

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pub fn parse( host_and_port: &str, default_port: u16, ) -> Result<NetworkAddress, Error>

Creates a new #GSocketConnectable for connecting to the given @hostname and @port. May fail and return None in case parsing @host_and_port fails.

@host_and_port may be in any of a number of recognised formats; an IPv6 address, an IPv4 address, or a domain name (in which case a DNS lookup is performed). Quoting with [] is supported for all address types. A port override may be specified in the usual way with a colon.

If no port is specified in @host_and_port then @default_port will be used as the port number to connect to.

In general, @host_and_port is expected to be provided by the user (allowing them to give the hostname, and a port override if necessary) and @default_port is expected to be provided by the application.

(The port component of @host_and_port can also be specified as a service name rather than as a numeric port, but this functionality is deprecated, because it depends on the contents of /etc/services, which is generally quite sparse on platforms other than Linux.)

§host_and_port

the hostname and optionally a port

§default_port

the default port if not in @host_and_port

§Returns

the new #GNetworkAddress, or None on error

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pub fn parse_uri(uri: &str, default_port: u16) -> Result<NetworkAddress, Error>

Creates a new #GSocketConnectable for connecting to the given @uri. May fail and return None in case parsing @uri fails.

Using this rather than g_network_address_new() or g_network_address_parse() allows #GSocketClient to determine when to use application-specific proxy protocols.

§uri

the hostname and optionally a port

§default_port

The default port if none is found in the URI

§Returns

the new #GNetworkAddress, or None on error

Trait Implementations§

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impl Clone for NetworkAddress

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NetworkAddress

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for NetworkAddress

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type ParamSpec = ParamSpecObject

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type SetValue = NetworkAddress

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, NetworkAddress>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for NetworkAddress

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for NetworkAddress

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for NetworkAddress

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impl<OT: ObjectType> PartialEq<OT> for NetworkAddress

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for NetworkAddress

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for NetworkAddress

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for NetworkAddress

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impl IsA<SocketConnectable> for NetworkAddress

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impl Send for NetworkAddress

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impl Sync for NetworkAddress

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Tries to downcast to a subclass or interface implementor T. Read more
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Casts to T unconditionally. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn into(self) -> U

Calls U::from(self).

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<U> IsSubclassableExt for U

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impl<O> NetworkAddressExt for O
where O: IsA<NetworkAddress>,

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fn hostname(&self) -> GString

Gets @self’s hostname. This might be either UTF-8 or ASCII-encoded, depending on what @self was created with. Read more
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fn port(&self) -> u16

Gets @self’s port number Read more
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fn scheme(&self) -> Option<GString>

Gets @self’s scheme Read more
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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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Returns the type of the object.
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where T: IsClass,

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where U: IsClass,

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where U: IsInterface,

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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str) -> bool

Check if the object has a property property_name.
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fn has_property_with_type(&self, property_name: &str, type_: Type) -> bool

Check if the object has a property property_name of the given type_.
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Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
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Return previously set arbitrary data of this object with the given key. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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Connect a closure to the signal signal_name on this object. Read more
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Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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Emit signal by its name. Read more
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Emit signal by its name. Read more
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Emit signal by its name with details. Read more
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Emit signal by its name with details. Read more
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Emit signal by signal id with details. Read more
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Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
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Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<O> SocketConnectableExt for O

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fn enumerate(&self) -> SocketAddressEnumerator

Creates a #GSocketAddressEnumerator for @self. Read more
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fn proxy_enumerate(&self) -> SocketAddressEnumerator

Creates a #GSocketAddressEnumerator for @self that will return a #GProxyAddress for each of its addresses that you must connect to via a proxy. Read more
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fn to_string(&self) -> GString

Format a #GSocketConnectable as a string. This is a human-readable format for use in debugging output, and is not a stable serialization format. It is not suitable for use in user interfaces as it exposes too much information for a user. Read more
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where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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fn to_send_value(&self) -> SendValue

Returns a SendValue clone of self.
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
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where Super: IsA<Super>, Sub: IsA<Super>,