Struct gtk4::Popover

source ·
#[repr(transparent)]
pub struct Popover { /* private fields */ }
Expand description

Popover is a bubble-like context popup.

An example GtkPopover

It is primarily meant to provide context-dependent information or options. Popovers are attached to a parent widget. By default, they point to the whole widget area, although this behavior can be changed with PopoverExt::set_pointing_to().

The position of a popover relative to the widget it is attached to can also be changed with PopoverExt::set_position()

By default, Popover performs a grab, in order to ensure input events get redirected to it while it is shown, and also so the popover is dismissed in the expected situations (clicks outside the popover, or the Escape key being pressed). If no such modal behavior is desired on a popover, PopoverExt::set_autohide() may be called on it to tweak its behavior.

GtkPopover as menu replacement

Popover is often used to replace menus. The best was to do this is to use the PopoverMenu subclass which supports being populated from a GMenuModel with PopoverMenu::from_model().

<section>
  <attribute name="display-hint">horizontal-buttons</attribute>
  <item>
    <attribute name="label">Cut</attribute>
    <attribute name="action">app.cut</attribute>
    <attribute name="verb-icon">edit-cut-symbolic</attribute>
  </item>
  <item>
    <attribute name="label">Copy</attribute>
    <attribute name="action">app.copy</attribute>
    <attribute name="verb-icon">edit-copy-symbolic</attribute>
  </item>
  <item>
    <attribute name="label">Paste</attribute>
    <attribute name="action">app.paste</attribute>
    <attribute name="verb-icon">edit-paste-symbolic</attribute>
  </item>
</section>

CSS nodes

popover[.menu]
├── arrow
╰── contents.background
    ╰── <child>

The contents child node always gets the .background style class and the popover itself gets the .menu style class if the popover is menu-like (i.e. PopoverMenu).

Particular uses of Popover, such as touch selection popups or magnifiers in Entry or TextView get style classes like .touch-selection or .magnifier to differentiate from plain popovers.

When styling a popover directly, the popover node should usually not have any background. The visible part of the popover can have a shadow. To specify it in CSS, set the box-shadow of the contents node.

Note that, in order to accomplish appropriate arrow visuals, Popover uses custom drawing for the arrow node. This makes it possible for the arrow to change its shape dynamically, but it also limits the possibilities of styling it using CSS. In particular, the arrow gets drawn over the content node’s border and shadow, so they look like one shape, which means that the border width of the content node and the arrow node should be the same. The arrow also does not support any border shape other than solid, no border-radius, only one border width (border-bottom-width is used) and no box-shadow.

Implements

PopoverExt, WidgetExt, glib::ObjectExt, AccessibleExt, BuildableExt, ConstraintTargetExt, NativeExt, ShortcutManagerExt, WidgetExtManual, AccessibleExtManual

Implementations

Creates a new Popover.

Returns

the new Popover

Creates a new builder-pattern struct instance to construct Popover objects.

This method returns an instance of PopoverBuilder which can be used to create Popover objects.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
Override the virtual methods of this class for the given subclass and do other class initialization. Read more
Instance specific initialization. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type identifier of Self.

Auto Trait Implementations

Blanket Implementations

Updates an array of accessible properties. Read more
Updates an array of accessible relations. Read more
Updates an array of accessible states. Read more
Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T. Read more
Upcasts an object to a reference of its superclass or interface T. Read more
Tries to downcast to a subclass or interface implementor T. Read more
Tries to downcast to a reference of its subclass or interface implementor T. Read more
Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
Casts to T unconditionally. Read more
Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Returns true if the object is an instance of (can be cast to) T.
Returns the type of the object.
Returns the ObjectClass of the object. Read more
Returns the class of the object.
Returns the class of the object in the given type T. Read more
Returns the interface T of the object. Read more
Sets the property property_name of the object to value value. Read more
Sets the property property_name of the object to value value. Read more
Sets multiple properties of the object at once. Read more
Sets multiple properties of the object at once. Read more
Gets the property property_name of the object and cast it to the type V. Read more
Gets the property property_name of the object. Read more
Check if the object has a property property_name of the given type_. Read more
Get the type of the property property_name of this object. Read more
Get the ParamSpec of the property property_name of this object.
Return all ParamSpec of the properties of this object.
Freeze all property notifications until the return guard object is dropped. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Block a given signal handler. Read more
Unblock a given signal handler.
Stop emission of the currently emitted signal.
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect a closure to the signal signal_name on this object. Read more
Connect a closure to the signal signal_id on this object. Read more
Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures. Read more
Emit signal by signal id. Read more
Same as Self::emit but takes Value for the arguments.
Emit signal by its name. Read more
Emit signal by its name. Read more
Emit signal by its name with details. Read more
Emit signal by its name with details. Read more
Emit signal by signal id with details. Read more
Emit signal by signal id with details. Read more
Disconnect a previously connected signal handler.
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Notify that the given property has changed its value. Read more
Notify that the given property has changed its value. Read more
Downgrade this object to a weak reference.
Add a callback to be notified when the Object is disposed.
Add a callback to be notified when the Object is disposed. Read more
Bind property source_property on this object to the target_property on the target object. Read more
Returns the strong reference count of this object.
Runs the dispose mechanism of the object. Read more
Ensures that the type has been registered with the type system.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.