#[repr(transparent)]pub struct Dialog { /* private fields */ }
Expand description
Dialogs are a convenient way to prompt the user for a small amount of input.
Typical uses are to display a message, ask a question, or anything else that does not require extensive effort on the user’s part.
The main area of a Dialog
is called the “content area”, and is yours
to populate with widgets such a Label
or Entry
, to present
your information, questions, or tasks to the user.
In addition, dialogs allow you to add “action widgets”. Most commonly,
action widgets are buttons. Depending on the platform, action widgets may
be presented in the header bar at the top of the window, or at the bottom
of the window. To add action widgets, create your Dialog
using
with_buttons()
, or use
DialogExt::add_button()
, DialogExtManual::add_buttons()
,
or DialogExt::add_action_widget()
.
GtkDialogs
uses some heuristics to decide whether to add a close
button to the window decorations. If any of the action buttons use
the response ID ResponseType::Close
or ResponseType::Cancel
, the
close button is omitted.
Clicking a button that was added as an action widget will emit the
signal::Dialog::response
signal with a response ID that you specified.
GTK will never assign a meaning to positive response IDs; these are
entirely user-defined. But for convenience, you can use the response
IDs in the ResponseType
enumeration (these all have values
less than zero). If a dialog receives a delete event, the
signal::Dialog::response
signal will be emitted with the
ResponseType::DeleteEvent
response ID.
Dialogs are created with a call to new()
or
with_buttons()
. The latter is recommended; it allows
you to set the dialog title, some convenient flags, and add buttons.
A “modal” dialog (that is, one which freezes the rest of the application
from user input), can be created by calling GtkWindowExt::set_modal()
on the dialog. When using with_buttons()
, you can also
pass the DialogFlags::MODAL
flag to make a dialog modal.
For the simple dialog in the following example, a MessageDialog
would save some effort. But you’d need to create the dialog contents manually
if you had more than a simple message in the dialog.
An example for simple Dialog
usage:
⚠️ The following code is in c ⚠️
// Function to open a dialog box with a message
void
quick_message (GtkWindow *parent, char *message)
{
GtkWidget *dialog, *label, *content_area;
GtkDialogFlags flags;
// Create the widgets
flags = GTK_DIALOG_DESTROY_WITH_PARENT;
dialog = gtk_dialog_new_with_buttons ("Message",
parent,
flags,
_("_OK"),
GTK_RESPONSE_NONE,
NULL);
content_area = gtk_dialog_get_content_area (GTK_DIALOG (dialog));
label = gtk_label_new (message);
// Ensure that the dialog box is destroyed when the user responds
g_signal_connect_swapped (dialog,
"response",
G_CALLBACK (gtk_window_destroy),
dialog);
// Add the label, and show everything we’ve added
gtk_box_append (GTK_BOX (content_area), label);
gtk_widget_show (dialog);
}
GtkDialog as GtkBuildable
The Dialog
implementation of the Buildable
interface exposes the
@content_area as an internal child with the name “content_area”.
Dialog
supports a custom <action-widgets>
element, which can contain
multiple <action-widget>
elements. The “response” attribute specifies a
numeric response, and the content of the element is the id of widget
(which should be a child of the dialogs @action_area). To mark a response
as default, set the “default” attribute of the <action-widget>
element
to true.
Dialog
supports adding action widgets by specifying “action” as
the “type” attribute of a <child>
element. The widget will be added
either to the action area or the headerbar of the dialog, depending
on the “use-header-bar” property. The response id has to be associated
with the action widget using the <action-widgets>
element.
An example of a Dialog
UI definition fragment:
<object class="GtkDialog" id="dialog1">
<child type="action">
<object class="GtkButton" id="button_cancel"/>
</child>
<child type="action">
<object class="GtkButton" id="button_ok">
</object>
</child>
<action-widgets>
<action-widget response="cancel">button_cancel</action-widget>
<action-widget response="ok" default="true">button_ok</action-widget>
</action-widgets>
</object>
Accessibility
Dialog
uses the AccessibleRole::Dialog
role.
Implements
DialogExt
, GtkWindowExt
, WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, NativeExt
, RootExt
, ShortcutManagerExt
, DialogExtManual
, WidgetExtManual
, AccessibleExtManual
Implementations§
source§impl Dialog
impl Dialog
source§impl Dialog
impl Dialog
Creates a new Dialog
with the given title and transient parent.
The @flags argument can be used to make the dialog modal, have it destroyed along with its transient parent, or make it use a headerbar.
Button text/response ID pairs should be listed in pairs, with a None
pointer ending the list. Button text can be arbitrary text. A response
ID can be any positive number, or one of the values in the
ResponseType
enumeration. If the user clicks one of these
buttons, Dialog
will emit the signal::Dialog::response
signal
with the corresponding response ID.
If a Dialog
receives a delete event, it will emit ::response with a
response ID of ResponseType::DeleteEvent
.
However, destroying a dialog does not emit the ::response signal;
so be careful relying on ::response when using the
DialogFlags::DESTROY_WITH_PARENT
flag.
Here’s a simple example: ⚠️ The following code is in c ⚠️
GtkWindow *main_app_window; // Window the dialog should show up on
GtkWidget *dialog;
GtkDialogFlags flags = GTK_DIALOG_MODAL | GTK_DIALOG_DESTROY_WITH_PARENT;
dialog = gtk_dialog_new_with_buttons ("My dialog",
main_app_window,
flags,
_("_OK"),
GTK_RESPONSE_ACCEPT,
_("_Cancel"),
GTK_RESPONSE_REJECT,
NULL);
title
Title of the dialog
parent
Transient parent of the dialog
flags
from DialogFlags
first_button_text
text to go in first button
Returns
a new Dialog
Trait Implementations§
source§impl<T: DialogImpl> IsSubclassable<T> for Dialog
impl<T: DialogImpl> IsSubclassable<T> for Dialog
source§fn class_init(class: &mut Class<Self>)
fn class_init(class: &mut Class<Self>)
source§fn instance_init(instance: &mut InitializingObject<T>)
fn instance_init(instance: &mut InitializingObject<T>)
source§impl Ord for Dialog
impl Ord for Dialog
source§impl<OT: ObjectType> PartialEq<OT> for Dialog
impl<OT: ObjectType> PartialEq<OT> for Dialog
source§impl<OT: ObjectType> PartialOrd<OT> for Dialog
impl<OT: ObjectType> PartialOrd<OT> for Dialog
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Dialog
impl StaticType for Dialog
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Dialog
impl IsA<Accessible> for Dialog
impl IsA<Buildable> for Dialog
impl IsA<ConstraintTarget> for Dialog
impl IsA<Dialog> for AppChooserDialog
impl IsA<Dialog> for ColorChooserDialog
impl IsA<Dialog> for FileChooserDialog
impl IsA<Dialog> for FontChooserDialog
impl IsA<Dialog> for MessageDialog
impl IsA<Dialog> for PageSetupUnixDialog
impl IsA<Dialog> for PrintUnixDialog
impl IsA<Native> for Dialog
impl IsA<Root> for Dialog
impl IsA<ShortcutManager> for Dialog
impl IsA<Widget> for Dialog
impl IsA<Window> for Dialog
Auto Trait Implementations§
impl RefUnwindSafe for Dialog
impl !Send for Dialog
impl !Sync for Dialog
impl Unpin for Dialog
impl UnwindSafe for Dialog
Blanket Implementations§
source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
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fn update_property(&self, properties: &[Property<'_>])
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fn update_relation(&self, relations: &[Relation<'_>])
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fn update_state(&self, states: &[State])
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