Struct gtk4::LockButton
source · #[repr(transparent)]pub struct LockButton { /* private fields */ }
Expand description
LockButton
is a widget to obtain and revoke authorizations
needed to operate the controls.
It is typically used in preference dialogs or control panels.
The required authorization is represented by a GPermission
object.
Concrete implementations of GPermission
may use PolicyKit or some
other authorization framework. To obtain a PolicyKit-based
GPermission
, use polkit_permission_new()
.
If the user is not currently allowed to perform the action, but can obtain the permission, the widget looks like this:
and the user can click the button to request the permission. Depending on the platform, this may pop up an authentication dialog or ask the user to authenticate in some other way. Once the user has obtained the permission, the widget changes to this:
and the permission can be dropped again by clicking the button. If the user is not able to obtain the permission at all, the widget looks like this:
If the user has the permission and cannot drop it, the button is hidden.
The text (and tooltips) that are shown in the various cases can be adjusted
with the property::LockButton::text-lock
,
property::LockButton::text-unlock
,
property::LockButton::tooltip-lock
,
property::LockButton::tooltip-unlock
and
property::LockButton::tooltip-not-authorized
properties.
Implements
ButtonExt
, WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, ActionableExt
, WidgetExtManual
, AccessibleExtManual
, ActionableExtManual
Implementations§
source§impl LockButton
impl LockButton
sourcepub fn new(permission: Option<&impl IsA<Permission>>) -> LockButton
pub fn new(permission: Option<&impl IsA<Permission>>) -> LockButton
Creates a new lock button which reflects the @permission.
permission
a GPermission
Returns
a new LockButton
sourcepub fn builder() -> LockButtonBuilder
pub fn builder() -> LockButtonBuilder
Creates a new builder-pattern struct instance to construct LockButton
objects.
This method returns an instance of LockButtonBuilder
which can be used to create LockButton
objects.
sourcepub fn permission(&self) -> Option<Permission>
pub fn permission(&self) -> Option<Permission>
sourcepub fn set_permission(&self, permission: Option<&impl IsA<Permission>>)
pub fn set_permission(&self, permission: Option<&impl IsA<Permission>>)
sourcepub fn text_lock(&self) -> Option<GString>
pub fn text_lock(&self) -> Option<GString>
The text to display when prompting the user to lock.
sourcepub fn set_text_lock(&self, text_lock: Option<&str>)
pub fn set_text_lock(&self, text_lock: Option<&str>)
The text to display when prompting the user to lock.
sourcepub fn text_unlock(&self) -> Option<GString>
pub fn text_unlock(&self) -> Option<GString>
The text to display when prompting the user to unlock.
sourcepub fn set_text_unlock(&self, text_unlock: Option<&str>)
pub fn set_text_unlock(&self, text_unlock: Option<&str>)
The text to display when prompting the user to unlock.
sourcepub fn tooltip_lock(&self) -> Option<GString>
pub fn tooltip_lock(&self) -> Option<GString>
The tooltip to display when prompting the user to lock.
sourcepub fn set_tooltip_lock(&self, tooltip_lock: Option<&str>)
pub fn set_tooltip_lock(&self, tooltip_lock: Option<&str>)
The tooltip to display when prompting the user to lock.
The tooltip to display when the user cannot obtain authorization.
The tooltip to display when the user cannot obtain authorization.
sourcepub fn tooltip_unlock(&self) -> Option<GString>
pub fn tooltip_unlock(&self) -> Option<GString>
The tooltip to display when prompting the user to unlock.
sourcepub fn set_tooltip_unlock(&self, tooltip_unlock: Option<&str>)
pub fn set_tooltip_unlock(&self, tooltip_unlock: Option<&str>)
The tooltip to display when prompting the user to unlock.
pub fn connect_permission_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_text_lock_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_text_unlock_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_tooltip_lock_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_tooltip_unlock_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
Trait Implementations§
source§impl Clone for LockButton
impl Clone for LockButton
source§impl Debug for LockButton
impl Debug for LockButton
source§impl Default for LockButton
impl Default for LockButton
source§impl Display for LockButton
impl Display for LockButton
source§impl Hash for LockButton
impl Hash for LockButton
source§impl Ord for LockButton
impl Ord for LockButton
source§impl ParentClassIs for LockButton
impl ParentClassIs for LockButton
source§impl<OT: ObjectType> PartialEq<OT> for LockButton
impl<OT: ObjectType> PartialEq<OT> for LockButton
source§impl<OT: ObjectType> PartialOrd<OT> for LockButton
impl<OT: ObjectType> PartialOrd<OT> for LockButton
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for LockButton
impl StaticType for LockButton
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for LockButton
impl IsA<Accessible> for LockButton
impl IsA<Actionable> for LockButton
impl IsA<Buildable> for LockButton
impl IsA<Button> for LockButton
impl IsA<ConstraintTarget> for LockButton
impl IsA<Widget> for LockButton
Auto Trait Implementations§
impl RefUnwindSafe for LockButton
impl !Send for LockButton
impl !Sync for LockButton
impl Unpin for LockButton
impl UnwindSafe for LockButton
Blanket Implementations§
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O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
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fn update_property(&self, properties: &[Property<'_>])
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fn update_relation(&self, relations: &[Relation<'_>])
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