#[repr(transparent)]
pub struct SignalListItemFactory { /* private fields */ }
Expand description

SignalListItemFactory is a ListItemFactory that emits signals to to manage listitems.

Signals are emitted for every listitem in the same order:

  1. signal::SignalListItemFactory::setup is emitted to set up permanent things on the listitem. This usually means constructing the widgets used in the row and adding them to the listitem.

  2. signal::SignalListItemFactory::bind is emitted to bind the item passed via property::ListItem::item to the widgets that have been created in step 1 or to add item-specific widgets. Signals are connected to listen to changes - both to changes in the item to update the widgets or to changes in the widgets to update the item. After this signal has been called, the listitem may be shown in a list widget.

  3. signal::SignalListItemFactory::unbind is emitted to undo everything done in step 2. Usually this means disconnecting signal handlers. Once this signal has been called, the listitem will no longer be used in a list widget.

  4. signal::SignalListItemFactory::bind and signal::SignalListItemFactory::unbind may be emitted multiple times again to bind the listitem for use with new items. By reusing listitems, potentially costly setup can be avoided. However, it means code needs to make sure to properly clean up the listitem in step 3 so that no information from the previous use leaks into the next use.

  5. signal::SignalListItemFactory::teardown is emitted to allow undoing the effects of signal::SignalListItemFactory::setup. After this signal was emitted on a listitem, the listitem will be destroyed and not be used again.

Note that during the signal emissions, changing properties on the ListItems passed will not trigger notify signals as the listitem’s notifications are frozen. See g_object_freeze_notify() for details.

For tracking changes in other properties in the ListItem, the ::notify signal is recommended. The signal can be connected in the signal::SignalListItemFactory::setup signal and removed again during signal::SignalListItemFactory::teardown.

Implements

[ListItemFactoryExt][trait@crate::prelude::ListItemFactoryExt], glib::ObjectExt

Implementations§

Creates a new SignalListItemFactory.

You need to connect signal handlers before you use it.

Returns

a new SignalListItemFactory

Available on crate feature v4_8 only.

Emitted when an object has been bound, for example when a new property::ListItem::item has been set on a ListItem and should be bound for use.

After this signal was emitted, the object might be shown in a ListView or other widget.

The signal::SignalListItemFactory::unbind signal is the opposite of this signal and can be used to undo everything done in this signal.

object

The GObject to bind

Available on crate feature v4_8 only.

Emitted when a new listitem has been created and needs to be setup for use.

It is the first signal emitted for every listitem.

The signal::SignalListItemFactory::teardown signal is the opposite of this signal and can be used to undo everything done in this signal.

object

The GObject to set up

Available on crate feature v4_8 only.

Emitted when an object is about to be destroyed.

It is the last signal ever emitted for this @object.

This signal is the opposite of the signal::SignalListItemFactory::setup signal and should be used to undo everything done in that signal.

object

The GObject to tear down

Available on crate feature v4_8 only.

Emitted when a object has been unbound from its item, for example when a listitem was removed from use in a list widget and its new property::ListItem::item is about to be unset.

This signal is the opposite of the signal::SignalListItemFactory::bind signal and should be used to undo everything done in that signal.

object

The GObject to unbind

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
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Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
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This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type identifier of Self.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T. Read more
Upcasts an object to a reference of its superclass or interface T. Read more
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Casts to T unconditionally. Read more
Casts to &T unconditionally. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Sets the property property_name of the object to value value. Read more
Sets the property property_name of the object to value value. Read more
Sets multiple properties of the object at once. Read more
Sets multiple properties of the object at once. Read more
Gets the property property_name of the object and cast it to the type V. Read more
Gets the property property_name of the object. Read more
Check if the object has a property property_name of the given type_. Read more
Get the type of the property property_name of this object. Read more
Get the ParamSpec of the property property_name of this object.
Return all ParamSpec of the properties of this object.
Freeze all property notifications until the return guard object is dropped. Read more
Set arbitrary data on this object with the given key. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
Set arbitrary data on this object with the given key. Read more
Return previously set arbitrary data of this object with the given key. Read more
Retrieve previously set arbitrary data of this object with the given key. Read more
Block a given signal handler. Read more
Unblock a given signal handler.
Stop emission of the currently emitted signal.
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect to the signal signal_name on this object. Read more
Connect to the signal signal_id on this object. Read more
Connect a closure to the signal signal_name on this object. Read more
Connect a closure to the signal signal_id on this object. Read more
Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
Emit signal by signal id. Read more
Same as Self::emit but takes Value for the arguments.
Emit signal by its name. Read more
Emit signal by its name. Read more
Emit signal by its name with details. Read more
Emit signal by its name with details. Read more
Emit signal by signal id with details. Read more
Emit signal by signal id with details. Read more
Disconnect a previously connected signal handler.
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Connect to the notify signal of the object. Read more
Notify that the given property has changed its value. Read more
Notify that the given property has changed its value. Read more
Downgrade this object to a weak reference.
Add a callback to be notified when the Object is disposed.
Add a callback to be notified when the Object is disposed. Read more
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The resulting type after obtaining ownership.
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