#[repr(transparent)]pub struct Editable { /* private fields */ }
Expand description
Editable
is an interface for text editing widgets.
Typical examples of editable widgets are Entry
and
SpinButton
. It contains functions for generically manipulating
an editable widget, a large number of action signals used for key bindings,
and several signals that an application can connect to modify the behavior
of a widget.
As an example of the latter usage, by connecting the following handler to
signal::Editable::insert-text
, an application can convert all entry
into a widget into uppercase.
Forcing entry to uppercase.
⚠️ The following code is in c ⚠️
#include <ctype.h>
void
insert_text_handler (GtkEditable *editable,
const char *text,
int length,
int *position,
gpointer data)
{
char *result = g_utf8_strup (text, length);
g_signal_handlers_block_by_func (editable,
(gpointer) insert_text_handler, data);
gtk_editable_insert_text (editable, result, length, position);
g_signal_handlers_unblock_by_func (editable,
(gpointer) insert_text_handler, data);
g_signal_stop_emission_by_name (editable, "insert_text");
g_free (result);
}
Implementing GtkEditable
The most likely scenario for implementing Editable
on your own widget
is that you will embed a Text
inside a complex widget, and want to
delegate the editable functionality to that text widget. Editable
provides some utility functions to make this easy.
In your class_init function, call [install_properties()
][Self::install_properties()],
passing the first available property ID:
⚠️ The following code is in c ⚠️
static void
my_class_init (MyClass *class)
{
...
g_object_class_install_properties (object_class, NUM_PROPERTIES, props);
gtk_editable_install_properties (object_clas, NUM_PROPERTIES);
...
}
In your interface_init function for the Editable
interface, provide
an implementation for the get_delegate vfunc that returns your text widget:
⚠️ The following code is in c ⚠️
GtkEditable *
get_editable_delegate (GtkEditable *editable)
{
return GTK_EDITABLE (MY_WIDGET (editable)->text_widget);
}
static void
my_editable_init (GtkEditableInterface *iface)
{
iface->get_delegate = get_editable_delegate;
}
You don’t need to provide any other vfuncs. The default implementations work by forwarding to the delegate that the GtkEditableInterface.get_delegate() vfunc returns.
In your instance_init function, create your text widget, and then call
EditableExt::init_delegate()
:
⚠️ The following code is in c ⚠️
static void
my_widget_init (MyWidget *self)
{
...
self->text_widget = gtk_text_new ();
gtk_editable_init_delegate (GTK_EDITABLE (self));
...
}
In your dispose function, call EditableExt::finish_delegate()
before
destroying your text widget:
⚠️ The following code is in c ⚠️
static void
my_widget_dispose (GObject *object)
{
...
gtk_editable_finish_delegate (GTK_EDITABLE (self));
g_clear_pointer (&self->text_widget, gtk_widget_unparent);
...
}
Finally, use [delegate_set_property()
][Self::delegate_set_property()] in your set_property
function (and similar for get_property
), to set the editable properties:
⚠️ The following code is in c ⚠️
...
if (gtk_editable_delegate_set_property (object, prop_id, value, pspec))
return;
switch (prop_id)
...
It is important to note that if you create a Editable
that uses
a delegate, the low level signal::Editable::insert-text
and
signal::Editable::delete-text
signals will be propagated from the
“wrapper” editable to the delegate, but they will not be propagated from
the delegate to the “wrapper” editable, as they would cause an infinite
recursion. If you wish to connect to the signal::Editable::insert-text
and signal::Editable::delete-text
signals, you will need to connect
to them on the delegate obtained via EditableExt::delegate()
.
Implements
EditableExt
, WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, EditableExtManual
, WidgetExtManual
, AccessibleExtManual
Implementations§
Trait Implementations§
source§impl<T: EditableImpl + ObjectSubclass> IsImplementable<T> for Editable
impl<T: EditableImpl + ObjectSubclass> IsImplementable<T> for Editable
source§fn interface_init(iface: &mut Interface<Self>)
fn interface_init(iface: &mut Interface<Self>)
source§fn instance_init(_instance: &mut InitializingObject<T>)
fn instance_init(_instance: &mut InitializingObject<T>)
source§impl Ord for Editable
impl Ord for Editable
source§impl<OT: ObjectType> PartialEq<OT> for Editable
impl<OT: ObjectType> PartialEq<OT> for Editable
source§impl<OT: ObjectType> PartialOrd<OT> for Editable
impl<OT: ObjectType> PartialOrd<OT> for Editable
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Editable
impl StaticType for Editable
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Editable
impl IsA<Accessible> for Editable
impl IsA<Buildable> for Editable
impl IsA<ConstraintTarget> for Editable
impl IsA<Editable> for EditableLabel
impl IsA<Editable> for Entry
impl IsA<Editable> for PasswordEntry
impl IsA<Editable> for SearchEntry
impl IsA<Editable> for SpinButton
impl IsA<Editable> for Text
impl IsA<Widget> for Editable
Auto Trait Implementations§
impl RefUnwindSafe for Editable
impl !Send for Editable
impl !Sync for Editable
impl Unpin for Editable
impl UnwindSafe for Editable
Blanket Implementations§
source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
source§fn update_property(&self, properties: &[Property<'_>])
fn update_property(&self, properties: &[Property<'_>])
source§fn update_relation(&self, relations: &[Relation<'_>])
fn update_relation(&self, relations: &[Relation<'_>])
source§fn update_state(&self, states: &[State])
fn update_state(&self, states: &[State])
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T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
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