Struct gtk4::ShortcutsSection
source · #[repr(transparent)]pub struct ShortcutsSection { /* private fields */ }
Expand description
A ShortcutsSection
collects all the keyboard shortcuts and gestures
for a major application mode.
If your application needs multiple sections, you should give each
section a unique property::ShortcutsSection::section-name
and
a property::ShortcutsSection::title
that can be shown in the
section selector of the ShortcutsWindow
.
The property::ShortcutsSection::max-height
property can be used
to influence how the groups in the section are distributed over pages
and columns.
This widget is only meant to be used with ShortcutsWindow
.
Implements
BoxExt
, WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, OrientableExt
, WidgetExtManual
, AccessibleExtManual
Implementations§
source§impl ShortcutsSection
impl ShortcutsSection
sourcepub fn builder() -> ShortcutsSectionBuilder
pub fn builder() -> ShortcutsSectionBuilder
Creates a new builder-pattern struct instance to construct ShortcutsSection
objects.
This method returns an instance of ShortcutsSectionBuilder
which can be used to create ShortcutsSection
objects.
sourcepub fn max_height(&self) -> u32
pub fn max_height(&self) -> u32
The maximum number of lines to allow per column.
This property can be used to influence how the groups in this section are distributed across pages and columns. The default value of 15 should work in most cases.
sourcepub fn set_max_height(&self, max_height: u32)
pub fn set_max_height(&self, max_height: u32)
The maximum number of lines to allow per column.
This property can be used to influence how the groups in this section are distributed across pages and columns. The default value of 15 should work in most cases.
sourcepub fn section_name(&self) -> Option<GString>
pub fn section_name(&self) -> Option<GString>
A unique name to identify this section among the sections
added to the ShortcutsWindow
.
Setting the property::ShortcutsWindow::section-name
property
to this string will make this section shown in the ShortcutsWindow
.
sourcepub fn set_section_name(&self, section_name: Option<&str>)
pub fn set_section_name(&self, section_name: Option<&str>)
A unique name to identify this section among the sections
added to the ShortcutsWindow
.
Setting the property::ShortcutsWindow::section-name
property
to this string will make this section shown in the ShortcutsWindow
.
sourcepub fn title(&self) -> Option<GString>
pub fn title(&self) -> Option<GString>
The string to show in the section selector of the ShortcutsWindow
for this section.
If there is only one section, you don’t need to set a title, since the section selector will not be shown in this case.
sourcepub fn set_title(&self, title: Option<&str>)
pub fn set_title(&self, title: Option<&str>)
The string to show in the section selector of the ShortcutsWindow
for this section.
If there is only one section, you don’t need to set a title, since the section selector will not be shown in this case.
sourcepub fn view_name(&self) -> Option<GString>
pub fn view_name(&self) -> Option<GString>
A view name to filter the groups in this section by.
See property::ShortcutsGroup::view
.
Applications are expected to use the
property::ShortcutsWindow::view-name
property
for this purpose.
sourcepub fn set_view_name(&self, view_name: Option<&str>)
pub fn set_view_name(&self, view_name: Option<&str>)
A view name to filter the groups in this section by.
See property::ShortcutsGroup::view
.
Applications are expected to use the
property::ShortcutsWindow::view-name
property
for this purpose.
pub fn connect_max_height_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_section_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_title_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_view_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
source§impl ShortcutsSection
impl ShortcutsSection
pub fn connect_change_current_page<F: Fn(&ShortcutsSection, i32) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn emit_change_current_page(&self, object: i32) -> bool
Trait Implementations§
source§impl Clone for ShortcutsSection
impl Clone for ShortcutsSection
source§impl Debug for ShortcutsSection
impl Debug for ShortcutsSection
source§impl Display for ShortcutsSection
impl Display for ShortcutsSection
source§impl Hash for ShortcutsSection
impl Hash for ShortcutsSection
source§impl Ord for ShortcutsSection
impl Ord for ShortcutsSection
source§impl ParentClassIs for ShortcutsSection
impl ParentClassIs for ShortcutsSection
source§impl<OT: ObjectType> PartialEq<OT> for ShortcutsSection
impl<OT: ObjectType> PartialEq<OT> for ShortcutsSection
source§impl<OT: ObjectType> PartialOrd<OT> for ShortcutsSection
impl<OT: ObjectType> PartialOrd<OT> for ShortcutsSection
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for ShortcutsSection
impl StaticType for ShortcutsSection
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ShortcutsSection
impl IsA<Accessible> for ShortcutsSection
impl IsA<Box> for ShortcutsSection
impl IsA<Buildable> for ShortcutsSection
impl IsA<ConstraintTarget> for ShortcutsSection
impl IsA<Orientable> for ShortcutsSection
impl IsA<Widget> for ShortcutsSection
Auto Trait Implementations§
impl RefUnwindSafe for ShortcutsSection
impl !Send for ShortcutsSection
impl !Sync for ShortcutsSection
impl Unpin for ShortcutsSection
impl UnwindSafe for ShortcutsSection
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O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere
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