Struct gtk4::ColorButton
source · #[repr(transparent)]pub struct ColorButton { /* private fields */ }
Expand description
The ColorButton
allows to open a color chooser dialog to change
the color.
It is suitable widget for selecting a color in a preference dialog.
CSS nodes
colorbutton
╰── button.color
╰── [content]
ColorButton
has a single CSS node with name colorbutton which
contains a button node. To differentiate it from a plain Button
,
it gets the .color style class.
Implements
WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, ColorChooserExt
, WidgetExtManual
, AccessibleExtManual
, ColorChooserExtManual
Implementations§
source§impl ColorButton
impl ColorButton
sourcepub fn new() -> ColorButton
pub fn new() -> ColorButton
Creates a new color button.
This returns a widget in the form of a small button containing a swatch representing the current selected color. When the button is clicked, a color chooser dialog will open, allowing the user to select a color. The swatch will be updated to reflect the new color when the user finishes.
Returns
a new color button
sourcepub fn with_rgba(rgba: &RGBA) -> ColorButton
pub fn with_rgba(rgba: &RGBA) -> ColorButton
sourcepub fn builder() -> ColorButtonBuilder
pub fn builder() -> ColorButtonBuilder
Creates a new builder-pattern struct instance to construct ColorButton
objects.
This method returns an instance of ColorButtonBuilder
which can be used to create ColorButton
objects.
sourcepub fn title(&self) -> GString
pub fn title(&self) -> GString
Gets the title of the color chooser dialog.
Returns
An internal string, do not free the return value
sourcepub fn shows_editor(&self) -> bool
pub fn shows_editor(&self) -> bool
Whether the color chooser should open in editor mode.
This property should be used in cases where the palette in the editor would be redundant, such as when the color button is already part of a palette.
sourcepub fn set_show_editor(&self, show_editor: bool)
pub fn set_show_editor(&self, show_editor: bool)
Whether the color chooser should open in editor mode.
This property should be used in cases where the palette in the editor would be redundant, such as when the color button is already part of a palette.
sourcepub fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Available on crate feature v4_4
only.
pub fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
v4_4
only.Emitted to when the color button is activated.
The ::activate
signal on MenuButton
is an action signal and
emitting it causes the button to pop up its dialog.
pub fn emit_activate(&self)
v4_4
only.sourcepub fn connect_color_set<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_color_set<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the user selects a color.
When handling this signal, use ColorChooserExt::rgba()
to find out which color was just selected.
Note that this signal is only emitted when the user changes the color. If you need to react to programmatic color changes as well, use the notify::rgba signal.
pub fn connect_modal_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_show_editor_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_title_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for ColorButton
impl Clone for ColorButton
source§impl Debug for ColorButton
impl Debug for ColorButton
source§impl Default for ColorButton
impl Default for ColorButton
source§impl Display for ColorButton
impl Display for ColorButton
source§impl Hash for ColorButton
impl Hash for ColorButton
source§impl Ord for ColorButton
impl Ord for ColorButton
source§impl ParentClassIs for ColorButton
impl ParentClassIs for ColorButton
source§impl<OT: ObjectType> PartialEq<OT> for ColorButton
impl<OT: ObjectType> PartialEq<OT> for ColorButton
source§impl<OT: ObjectType> PartialOrd<OT> for ColorButton
impl<OT: ObjectType> PartialOrd<OT> for ColorButton
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for ColorButton
impl StaticType for ColorButton
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for ColorButton
impl IsA<Accessible> for ColorButton
impl IsA<Buildable> for ColorButton
impl IsA<ColorChooser> for ColorButton
impl IsA<ConstraintTarget> for ColorButton
impl IsA<Widget> for ColorButton
Auto Trait Implementations§
impl RefUnwindSafe for ColorButton
impl !Send for ColorButton
impl !Sync for ColorButton
impl Unpin for ColorButton
impl UnwindSafe for ColorButton
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fn update_property(&self, properties: &[Property<'_>])
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fn update_relation(&self, relations: &[Relation<'_>])
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signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
Closure::invoke
.source§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresource§fn try_emit<R>(
&self,
signal_id: SignalId,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit<R>( &self, signal_id: SignalId, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit
but fails instead of panicking.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_values( &self, signal_id: SignalId, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_values
but fails instead of panicking.source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name<R>( &self, signal_name: &str, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name
but fails instead of panicking.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_values
but fails instead of panicking.source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
source§fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name_with_details
but fails instead of panicking.source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_details_and_values
but fails instead of panicking.source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_with_details
but fails instead of panicking.source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_details_and_values
but fails instead of panicking.source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more