#[repr(transparent)]pub struct IconTheme { /* private fields */ }
Expand description
IconTheme
provides a facility for loading themed icons.
The main reason for using a name rather than simply providing a filename
is to allow different icons to be used depending on what “icon theme” is
selected by the user. The operation of icon themes on Linux and Unix
follows the Icon Theme Specification
There is a fallback icon theme, named hicolor
, where applications
should install their icons, but additional icon themes can be installed
as operating system vendors and users choose.
In many cases, named themes are used indirectly, via Image
rather than directly, but looking up icons directly is also simple. The
IconTheme
object acts as a database of all the icons in the current
theme. You can create new IconTheme
objects, but it’s much more
efficient to use the standard icon theme of the Widget
so that the
icon information is shared with other people looking up icons.
⚠️ The following code is in c ⚠️
GtkIconTheme *icon_theme;
GtkIconPaintable *icon;
GdkPaintable *paintable;
icon_theme = gtk_icon_theme_get_for_display (gtk_widget_get_display (my_widget));
icon = gtk_icon_theme_lookup_icon (icon_theme,
"my-icon-name", // icon name
48, // icon size
1, // scale
0, // flags);
paintable = GDK_PAINTABLE (icon);
// Use the paintable
g_object_unref (icon);
Implements
Implementations§
source§impl IconTheme
impl IconTheme
sourcepub fn new() -> IconTheme
pub fn new() -> IconTheme
Creates a new icon theme object.
Icon theme objects are used to lookup up an icon by name
in a particular icon theme. Usually, you’ll want to use
for_display()
rather than creating
a new icon theme object for scratch.
Returns
the newly created IconTheme
object.
sourcepub fn builder() -> IconThemeBuilder
pub fn builder() -> IconThemeBuilder
Creates a new builder-pattern struct instance to construct IconTheme
objects.
This method returns an instance of IconThemeBuilder
which can be used to create IconTheme
objects.
sourcepub fn add_resource_path(&self, path: &str)
pub fn add_resource_path(&self, path: &str)
Adds a resource path that will be looked at when looking for icons, similar to search paths.
See set_resource_path()
.
This function should be used to make application-specific icons available as part of the icon theme.
path
a resource path
sourcepub fn add_search_path(&self, path: impl AsRef<Path>)
pub fn add_search_path(&self, path: impl AsRef<Path>)
Appends a directory to the search path.
See set_search_path()
.
path
directory name to append to the icon path
sourcepub fn icon_names(&self) -> Vec<GString>
pub fn icon_names(&self) -> Vec<GString>
Lists the names of icons in the current icon theme.
Returns
a string array holding the names of all the icons in the theme. You must free the array using g_strfreev().
sourcepub fn resource_path(&self) -> Vec<GString>
pub fn resource_path(&self) -> Vec<GString>
sourcepub fn search_path(&self) -> Vec<PathBuf>
pub fn search_path(&self) -> Vec<PathBuf>
sourcepub fn theme_name(&self) -> GString
pub fn theme_name(&self) -> GString
Gets the current icon theme name.
Returns (transfer full): the current icon theme name,
sourcepub fn lookup_by_gicon(
&self,
icon: &impl IsA<Icon>,
size: i32,
scale: i32,
direction: TextDirection,
flags: IconLookupFlags
) -> IconPaintable
pub fn lookup_by_gicon( &self, icon: &impl IsA<Icon>, size: i32, scale: i32, direction: TextDirection, flags: IconLookupFlags ) -> IconPaintable
Looks up a icon for a desired size and window scale.
The icon can then be rendered by using it as a gdk::Paintable
,
or you can get information such as the filename and size.
icon
the GIcon
to look up
size
desired icon size
scale
the desired scale
direction
text direction the icon will be displayed in
flags
flags modifying the behavior of the icon lookup
Returns
a IconPaintable
containing
information about the icon. Unref with g_object_unref()
sourcepub fn lookup_icon(
&self,
icon_name: &str,
fallbacks: &[&str],
size: i32,
scale: i32,
direction: TextDirection,
flags: IconLookupFlags
) -> IconPaintable
pub fn lookup_icon( &self, icon_name: &str, fallbacks: &[&str], size: i32, scale: i32, direction: TextDirection, flags: IconLookupFlags ) -> IconPaintable
Looks up a named icon for a desired size and window scale,
returning a IconPaintable
.
The icon can then be rendered by using it as a gdk::Paintable
,
or you can get information such as the filename and size.
If the available @icon_name is not available and @fallbacks are provided, they will be tried in order.
If no matching icon is found, then a paintable that renders the
“missing icon” icon is returned. If you need to do something else
for missing icons you need to use has_icon()
.
Note that you probably want to listen for icon theme changes and update the icon. This is usually done by overriding the GtkWidgetClass.css-changed() function.
icon_name
the name of the icon to lookup
size
desired icon size.
scale
the window scale this will be displayed on
direction
text direction the icon will be displayed in
flags
flags modifying the behavior of the icon lookup
Returns
a IconPaintable
object
containing the icon.
sourcepub fn set_resource_path(&self, path: &[&str])
pub fn set_resource_path(&self, path: &[&str])
Sets the resource paths that will be looked at when looking for icons, similar to search paths.
The resources are considered as part of the hicolor icon theme
and must be located in subdirectories that are defined in the
hicolor icon theme, such as @path/16x16/actions/run.png
or @path/scalable/actions/run.svg
.
Icons that are directly placed in the resource path instead of a subdirectory are also considered as ultimate fallback, but they are treated like unthemed icons.
path
NULL-terminated array of resource paths that are searched for icons
sourcepub fn set_search_path(&self, path: &[&Path])
pub fn set_search_path(&self, path: &[&Path])
Sets the search path for the icon theme object.
When looking for an icon theme, GTK will search for a subdirectory of one or more of the directories in @path with the same name as the icon theme containing an index.theme file. (Themes from multiple of the path elements are combined to allow themes to be extended by adding icons in the user’s home directory.)
In addition if an icon found isn’t found either in the current icon theme or the default icon theme, and an image file with the right name is found directly in one of the elements of @path, then that image will be used for the icon name. (This is legacy feature, and new icons should be put into the fallback icon theme, which is called hicolor, rather than directly on the icon path.)
path
NULL-terminated array of directories that are searched for icon themes
sourcepub fn set_theme_name(&self, theme_name: Option<&str>)
pub fn set_theme_name(&self, theme_name: Option<&str>)
Sets the name of the icon theme that the IconTheme
object uses
overriding system configuration.
This function cannot be called on the icon theme objects returned
from for_display()
.
theme_name
name of icon theme to use instead of
configured theme, or None
to unset a previously set custom theme
sourcepub fn set_display<P: IsA<Display>>(&self, display: Option<&P>)
pub fn set_display<P: IsA<Display>>(&self, display: Option<&P>)
The display that this icon theme object is attached to.
sourcepub fn for_display(display: &impl IsA<Display>) -> IconTheme
pub fn for_display(display: &impl IsA<Display>) -> IconTheme
Gets the icon theme object associated with @display.
If this function has not previously been called for the given
display, a new icon theme object will be created and associated
with the display. Icon theme objects are fairly expensive to create,
so using this function is usually a better choice than calling
new()
and setting the display yourself; by using
this function a single icon theme object will be shared between users.
display
Returns
A unique IconTheme
associated with
the given display. This icon theme is associated with the display
and can be used as long as the display is open. Do not ref or unref it.
sourcepub fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the icon theme changes.
This can happen becuase current icon theme is switched or because GTK detects that a change has occurred in the contents of the current icon theme.
pub fn connect_display_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_icon_names_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_resource_path_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_search_path_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_theme_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
source§impl IconTheme
impl IconTheme
sourcepub fn icon_sizes(&self, icon_name: &str) -> Vec<i32>
pub fn icon_sizes(&self, icon_name: &str) -> Vec<i32>
Returns an array of integers describing the sizes at which the icon is available without scaling.
A size of -1 means that the icon is available in a scalable format. The array is zero-terminated.
icon_name
the name of an icon
Returns
A newly allocated array describing the sizes at which the icon is available. The array should be freed with g_free() when it is no longer needed.
Trait Implementations§
source§impl Ord for IconTheme
impl Ord for IconTheme
source§impl<OT: ObjectType> PartialEq<OT> for IconTheme
impl<OT: ObjectType> PartialEq<OT> for IconTheme
source§impl<OT: ObjectType> PartialOrd<OT> for IconTheme
impl<OT: ObjectType> PartialOrd<OT> for IconTheme
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for IconTheme
impl StaticType for IconTheme
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for IconTheme
Auto Trait Implementations§
impl RefUnwindSafe for IconTheme
impl !Send for IconTheme
impl !Sync for IconTheme
impl Unpin for IconTheme
impl UnwindSafe for IconTheme
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signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
signal_id
on this object. Read moresource§fn try_connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value> + 'static,
fn try_connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + 'static,
Self::connect_local
but fails instead of panicking.source§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
signal_name
on this object. Read moresource§fn try_connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value> + 'static,
fn try_connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + 'static,
Self::connect_local_id
but fails instead of panicking.source§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
signal_id
on this object. Read moresource§unsafe fn try_connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value>,
unsafe fn try_connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
Self::connect_unsafe
but fails instead of panicking.source§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_name
on this object. Read moresource§unsafe fn try_connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value>,
unsafe fn try_connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
Self::connect_unsafe_id
but fails instead of panicking.source§fn try_connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
fn try_connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>
Self::connect_closure
but fails instead of panicking.source§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
fn try_connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>
Self::connect_closure_id
but fails instead of panicking.source§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
Closure::invoke
.source§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresource§fn try_emit<R>(
&self,
signal_id: SignalId,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit<R>( &self, signal_id: SignalId, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit
but fails instead of panicking.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_values( &self, signal_id: SignalId, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_values
but fails instead of panicking.source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name<R>( &self, signal_name: &str, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name
but fails instead of panicking.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_values
but fails instead of panicking.source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
source§fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name_with_details
but fails instead of panicking.source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_details_and_values
but fails instead of panicking.source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_with_details
but fails instead of panicking.source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_details_and_values
but fails instead of panicking.source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more