#[repr(transparent)]pub struct Overlay { /* private fields */ }
Expand description
Overlay
is a container which contains a single main child, on top
of which it can place “overlay” widgets.
The position of each overlay widget is determined by its
property::Widget::halign
and property::Widget::valign
properties. E.g. a widget with both alignments set to Align::Start
will be placed at the top left corner of the Overlay
container,
whereas an overlay with halign set to Align::Center
and valign set
to Align::End
will be placed a the bottom edge of the Overlay
,
horizontally centered. The position can be adjusted by setting the margin
properties of the child to non-zero values.
More complicated placement of overlays is possible by connecting
to the signal::Overlay::get-child-position
signal.
An overlay’s minimum and natural sizes are those of its main child. The sizes of overlay children are not considered when measuring these preferred sizes.
GtkOverlay as GtkBuildable
The Overlay
implementation of the Buildable
interface
supports placing a child as an overlay by specifying “overlay” as
the “type” attribute of a <child>
element.
CSS nodes
Overlay
has a single CSS node with the name “overlay”. Overlay children
whose alignments cause them to be positioned at an edge get the style classes
“.left”, “.right”, “.top”, and/or “.bottom” according to their position.
Implements
WidgetExt
, glib::ObjectExt
, AccessibleExt
, BuildableExt
, ConstraintTargetExt
, WidgetExtManual
, AccessibleExtManual
Implementations§
source§impl Overlay
impl Overlay
sourcepub fn builder() -> OverlayBuilder
pub fn builder() -> OverlayBuilder
Creates a new builder-pattern struct instance to construct Overlay
objects.
This method returns an instance of OverlayBuilder
which can be used to create Overlay
objects.
sourcepub fn add_overlay(&self, widget: &impl IsA<Widget>)
pub fn add_overlay(&self, widget: &impl IsA<Widget>)
Adds @widget to @self.
The widget will be stacked on top of the main widget
added with set_child()
.
The position at which @widget is placed is determined
from its property::Widget::halign
and
property::Widget::valign
properties.
widget
a Widget
to be added to the container
sourcepub fn is_clip_overlay(&self, widget: &impl IsA<Widget>) -> bool
pub fn is_clip_overlay(&self, widget: &impl IsA<Widget>) -> bool
sourcepub fn is_measure_overlay(&self, widget: &impl IsA<Widget>) -> bool
pub fn is_measure_overlay(&self, widget: &impl IsA<Widget>) -> bool
sourcepub fn remove_overlay(&self, widget: &impl IsA<Widget>)
pub fn remove_overlay(&self, widget: &impl IsA<Widget>)
sourcepub fn set_clip_overlay(&self, widget: &impl IsA<Widget>, clip_overlay: bool)
pub fn set_clip_overlay(&self, widget: &impl IsA<Widget>, clip_overlay: bool)
Sets whether @widget should be clipped within the parent.
widget
an overlay child of Overlay
clip_overlay
whether the child should be clipped
sourcepub fn set_measure_overlay(&self, widget: &impl IsA<Widget>, measure: bool)
pub fn set_measure_overlay(&self, widget: &impl IsA<Widget>, measure: bool)
Sets whether @widget is included in the measured size of @self.
The overlay will request the size of the largest child that has
this property set to true
. Children who are not included may
be drawn outside of @self’s allocation if they are too large.
widget
an overlay child of Overlay
measure
whether the child should be measured
pub fn connect_child_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
source§impl Overlay
impl Overlay
sourcepub fn connect_get_child_position<F>(&self, f: F) -> SignalHandlerIdwhere
F: Fn(&Self, &Widget) -> Option<Rectangle> + 'static,
pub fn connect_get_child_position<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&Self, &Widget) -> Option<Rectangle> + 'static,
Emitted to determine the position and size of any overlay child widgets.
A handler for this signal should fill @allocation with the desired position and size for @widget, relative to the ‘main’ child of @overlay.
The default handler for this signal uses the @widget’s
halign and valign properties to determine the position
and gives the widget its natural size (except that an
alignment of Align::Fill
will cause the overlay to
be full-width/height). If the main child is a
ScrolledWindow
, the overlays are placed relative
to its contents.
widget
the child widget to position
Returns
true
if the @allocation has been filled
allocation
return location for the allocation
Trait Implementations§
source§impl Ord for Overlay
impl Ord for Overlay
source§impl<OT: ObjectType> PartialEq<OT> for Overlay
impl<OT: ObjectType> PartialEq<OT> for Overlay
source§impl<OT: ObjectType> PartialOrd<OT> for Overlay
impl<OT: ObjectType> PartialOrd<OT> for Overlay
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for Overlay
impl StaticType for Overlay
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Overlay
impl IsA<Accessible> for Overlay
impl IsA<Buildable> for Overlay
impl IsA<ConstraintTarget> for Overlay
impl IsA<Widget> for Overlay
Auto Trait Implementations§
impl RefUnwindSafe for Overlay
impl !Send for Overlay
impl !Sync for Overlay
impl Unpin for Overlay
impl UnwindSafe for Overlay
Blanket Implementations§
source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere O: IsA<Accessible>,
source§fn update_property(&self, properties: &[Property<'_>])
fn update_property(&self, properties: &[Property<'_>])
source§fn update_relation(&self, relations: &[Relation<'_>])
fn update_relation(&self, relations: &[Relation<'_>])
source§fn update_state(&self, states: &[State])
fn update_state(&self, states: &[State])
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T: ObjectType,
impl<T> Cast for Twhere T: ObjectType,
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callback: F
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unsafe fn try_connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
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&self,
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after: bool,
callback: F
) -> SignalHandlerIdwhere
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callback: F
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closure: RustClosure
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
fn try_connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>
Self::connect_closure_id
but fails instead of panicking.source§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
Closure::invoke
.source§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresource§fn try_emit<R>(
&self,
signal_id: SignalId,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit<R>( &self, signal_id: SignalId, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit
but fails instead of panicking.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_values( &self, signal_id: SignalId, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_values
but fails instead of panicking.source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name<R>( &self, signal_name: &str, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name
but fails instead of panicking.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_values
but fails instead of panicking.source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
source§fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name_with_details
but fails instead of panicking.source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_details_and_values
but fails instead of panicking.source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_with_details
but fails instead of panicking.source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_details_and_values
but fails instead of panicking.source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more