Struct gtk4::DropTarget
source · #[repr(transparent)]pub struct DropTarget { /* private fields */ }
Expand description
DropTarget
is an event controller to receive Drag-and-Drop operations.
The most basic way to use a DropTarget
to receive drops on a
widget is to create it via new()
, passing in the
GType
of the data you want to receive and connect to the
signal::DropTarget::drop
signal to receive the data:
⚠️ The following code is in c ⚠️
static gboolean
on_drop (GtkDropTarget *target,
const GValue *value,
double x,
double y,
gpointer data)
{
MyWidget *self = data;
// Call the appropriate setter depending on the type of data
// that we received
if (G_VALUE_HOLDS (value, G_TYPE_FILE))
my_widget_set_file (self, g_value_get_object (value));
else if (G_VALUE_HOLDS (value, GDK_TYPE_PIXBUF))
my_widget_set_pixbuf (self, g_value_get_object (value));
else
return FALSE;
return TRUE;
}
static void
my_widget_init (MyWidget *self)
{
GtkDropTarget *target =
gtk_drop_target_new (G_TYPE_INVALID, GDK_ACTION_COPY);
// This widget accepts two types of drop types: GFile objects
// and GdkPixbuf objects
gtk_drop_target_set_gtypes (target, (GTypes [2]) {
G_TYPE_FILE,
GDK_TYPE_PIXBUF,
}, 2);
g_signal_connect (target, "drop", G_CALLBACK (on_drop), self);
gtk_widget_add_controller (GTK_WIDGET (self), GTK_EVENT_CONTROLLER (target));
}
DropTarget
supports more options, such as:
- rejecting potential drops via the
signal::DropTarget::accept
signal and thereject()
function to let other drop targets handle the drop - tracking an ongoing drag operation before the drop via the
signal::DropTarget::enter
,signal::DropTarget::motion
andsignal::DropTarget::leave
signals - configuring how to receive data by setting the
property::DropTarget::preload
property and listening for its availability via theproperty::DropTarget::value
property
However, DropTarget
is ultimately modeled in a synchronous way
and only supports data transferred via GType
. If you want full control
over an ongoing drop, the DropTargetAsync
object gives you
this ability.
While a pointer is dragged over the drop target’s widget and the drop
has not been rejected, that widget will receive the
StateFlags::DROP_ACTIVE
state, which can be used to style the widget.
If you are not interested in receiving the drop, but just want to update
UI state during a Drag-and-Drop operation (e.g. switching tabs), you can
use DropControllerMotion
.
Implements
Implementations§
source§impl DropTarget
impl DropTarget
sourcepub fn new(type_: Type, actions: DragAction) -> DropTarget
pub fn new(type_: Type, actions: DragAction) -> DropTarget
Creates a new DropTarget
object.
If the drop target should support more than 1 type, pass
G_TYPE_INVALID
for @type_ and then call
set_types()
.
type_
The supported type or G_TYPE_INVALID
actions
the supported actions
Returns
the new DropTarget
sourcepub fn builder() -> DropTargetBuilder
pub fn builder() -> DropTargetBuilder
Creates a new builder-pattern struct instance to construct DropTarget
objects.
This method returns an instance of DropTargetBuilder
which can be used to create DropTarget
objects.
sourcepub fn actions(&self) -> DragAction
pub fn actions(&self) -> DragAction
sourcepub fn current_drop(&self) -> Option<Drop>
Available on crate feature v4_4
only.
pub fn current_drop(&self) -> Option<Drop>
v4_4
only.sourcepub fn drop(&self) -> Option<Drop>
pub fn drop(&self) -> Option<Drop>
Gets the currently handled drop operation.
If no drop operation is going on, None
is returned.
Deprecated since 4.4
Use current_drop()
instead
Returns
The current drop
sourcepub fn formats(&self) -> Option<ContentFormats>
pub fn formats(&self) -> Option<ContentFormats>
sourcepub fn is_preload(&self) -> bool
pub fn is_preload(&self) -> bool
sourcepub fn reject(&self)
pub fn reject(&self)
Rejects the ongoing drop operation.
If no drop operation is ongoing, i.e when property::DropTarget::current-drop
is None
, this function does nothing.
This function should be used when delaying the decision on whether to accept a drag or not until after reading the data.
sourcepub fn set_actions(&self, actions: DragAction)
pub fn set_actions(&self, actions: DragAction)
sourcepub fn set_preload(&self, preload: bool)
pub fn set_preload(&self, preload: bool)
sourcepub fn connect_accept<F: Fn(&Self, &Drop) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_accept<F: Fn(&Self, &Drop) -> bool + 'static>( &self, f: F ) -> SignalHandlerId
Emitted on the drop site when a drop operation is about to begin.
If the drop is not accepted, false
will be returned and the drop target
will ignore the drop. If true
is returned, the drop is accepted for now
but may be rejected later via a call to reject()
or ultimately by returning false
from a signal::DropTarget::drop
handler.
The default handler for this signal decides whether to accept the drop based on the formats provided by the @drop.
If the decision whether the drop will be accepted or rejected depends
on the data, this function should return true
, the
property::DropTarget::preload
property should be set and the value
should be inspected via the ::notify:value signal, calling
reject()
if required.
drop
the gdk::Drop
Returns
true
if @drop is accepted
sourcepub fn connect_enter<F: Fn(&Self, f64, f64) -> DragAction + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_enter<F: Fn(&Self, f64, f64) -> DragAction + 'static>( &self, f: F ) -> SignalHandlerId
Emitted on the drop site when the pointer enters the widget.
It can be used to set up custom highlighting.
x
the x coordinate of the current pointer position
y
the y coordinate of the current pointer position
Returns
Preferred action for this drag operation or 0 if dropping is not supported at the current @x,@y location.
sourcepub fn connect_leave<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_leave<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted on the drop site when the pointer leaves the widget.
Its main purpose it to undo things done in
signal::DropTarget::enter
.
sourcepub fn connect_motion<F: Fn(&Self, f64, f64) -> DragAction + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_motion<F: Fn(&Self, f64, f64) -> DragAction + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_actions_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_current_drop_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
v4_4
only.pub fn connect_drop_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_preload_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_value_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
source§impl DropTarget
impl DropTarget
sourcepub fn set_types(&self, types: &[Type])
pub fn set_types(&self, types: &[Type])
Sets the supported GTypes
for this drop target.
types
all supported GType
s
that can be dropped on the target
sourcepub fn value_as<V: for<'b> FromValue<'b> + 'static>(&self) -> Option<V>
pub fn value_as<V: for<'b> FromValue<'b> + 'static>(&self) -> Option<V>
Similar to Self::value
but panics if the value is of a different type.
sourcepub fn types(&self) -> Vec<Type>
pub fn types(&self) -> Vec<Type>
Gets the list of supported GType
s that can be dropped on the target.
If no types have been set, NULL
will be returned.
Returns
the G_TYPE_INVALID
-terminated array of types included in
formats
sourcepub fn connect_drop<F: Fn(&DropTarget, &Value, f64, f64) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_drop<F: Fn(&DropTarget, &Value, f64, f64) -> bool + 'static>( &self, f: F ) -> SignalHandlerId
Emitted on the drop site when the user drops the data onto the widget.
The signal handler must determine whether the pointer position is in
a drop zone or not. If it is not in a drop zone, it returns false
and no further processing is necessary.
Otherwise, the handler returns true
. In this case, this handler will
accept the drop. The handler is responsible for using the given @value
and performing the drop operation.
value
the GValue
being dropped
x
the x coordinate of the current pointer position
y
the y coordinate of the current pointer position
Returns
whether the drop was accepted at the given pointer position
Trait Implementations§
source§impl Clone for DropTarget
impl Clone for DropTarget
source§impl Debug for DropTarget
impl Debug for DropTarget
source§impl Default for DropTarget
impl Default for DropTarget
source§impl Display for DropTarget
impl Display for DropTarget
source§impl Hash for DropTarget
impl Hash for DropTarget
source§impl Ord for DropTarget
impl Ord for DropTarget
source§impl ParentClassIs for DropTarget
impl ParentClassIs for DropTarget
type Parent = EventController
source§impl<OT: ObjectType> PartialEq<OT> for DropTarget
impl<OT: ObjectType> PartialEq<OT> for DropTarget
source§impl<OT: ObjectType> PartialOrd<OT> for DropTarget
impl<OT: ObjectType> PartialOrd<OT> for DropTarget
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for DropTarget
impl StaticType for DropTarget
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for DropTarget
impl IsA<EventController> for DropTarget
Auto Trait Implementations§
impl RefUnwindSafe for DropTarget
impl !Send for DropTarget
impl !Sync for DropTarget
impl Unpin for DropTarget
impl UnwindSafe for DropTarget
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signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
signal_id
on this object. Read moresource§fn try_connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value> + 'static,
fn try_connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + 'static,
Self::connect_local
but fails instead of panicking.source§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
signal_name
on this object. Read moresource§fn try_connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value> + 'static,
fn try_connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value> + 'static,
Self::connect_local_id
but fails instead of panicking.source§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
signal_id
on this object. Read moresource§unsafe fn try_connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value>,
unsafe fn try_connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
Self::connect_unsafe
but fails instead of panicking.source§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_name
on this object. Read moresource§unsafe fn try_connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError>where
F: Fn(&[Value]) -> Option<Value>,
unsafe fn try_connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> Result<SignalHandlerId, BoolError>where F: Fn(&[Value]) -> Option<Value>,
Self::connect_unsafe_id
but fails instead of panicking.source§fn try_connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
fn try_connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>
Self::connect_closure
but fails instead of panicking.source§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
fn try_connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> Result<SignalHandlerId, BoolError>
Self::connect_closure_id
but fails instead of panicking.source§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
Closure::invoke
.source§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
signal_id
on this object. Read moresource§fn try_emit<R>(
&self,
signal_id: SignalId,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit<R>( &self, signal_id: SignalId, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit
but fails instead of panicking.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_values( &self, signal_id: SignalId, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_values
but fails instead of panicking.source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name<R>( &self, signal_name: &str, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name
but fails instead of panicking.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_values
but fails instead of panicking.source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
source§fn try_emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_by_name_with_details
but fails instead of panicking.source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_by_name_with_details_and_values
but fails instead of panicking.source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
source§fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError>where
R: TryFromClosureReturnValue,
fn try_emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Result<R, BoolError>where R: TryFromClosureReturnValue,
Self::emit_with_details
but fails instead of panicking.source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
source§fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
fn try_emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Result<Option<Value>, BoolError>
Self::emit_with_details_and_values
but fails instead of panicking.source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
notify
signal of the object. Read more