gsk4/
inset_shadow_node.rs
1use crate::{InsetShadowNode, RenderNodeType};
4
5define_render_node!(
6 InsetShadowNode,
7 crate::ffi::GskInsetShadowNode,
8 RenderNodeType::InsetShadowNode
9);
10
11impl std::fmt::Debug for InsetShadowNode {
12 fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
13 f.debug_struct("InsetShadowNode")
14 .field("blur_radius", &self.blur_radius())
15 .field("color", &self.color())
16 .field("dx", &self.dx())
17 .field("dy", &self.dy())
18 .field("outline", &self.outline())
19 .field("spread", &self.spread())
20 .finish()
21 }
22}