gio

Struct SimpleAction

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pub struct SimpleAction { /* private fields */ }
Expand description

A GSimpleAction is the obvious simple implementation of the Action interface. This is the easiest way to create an action for purposes of adding it to a SimpleActionGroup.

§Properties

§enabled

If @action is currently enabled.

If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.

Readable | Writeable

§name

The name of the action. This is mostly meaningful for identifying the action once it has been added to a #GSimpleActionGroup.

Readable | Writeable | Construct Only

§parameter-type

The type of the parameter that must be given when activating the action.

Readable | Writeable | Construct Only

§state

The state of the action, or None if the action is stateless.

Readable | Writeable | Construct

§state-type

The #GVariantType of the state that the action has, or None if the action is stateless.

Readable

Action

§enabled

If @action is currently enabled.

If the action is disabled then calls to ActionExt::activate() and ActionExt::change_state() have no effect.

Readable

§name

The name of the action. This is mostly meaningful for identifying the action once it has been added to a [type@Gio.ActionGroup]. It is immutable.

Readable

§parameter-type

The type of the parameter that must be given when activating the action. This is immutable, and may be NULL if no parameter is needed when activating the action.

Readable

§state

The state of the action, or NULL if the action is stateless.

Readable

§state-type

The [type@GLib.VariantType] of the state that the action has, or NULL if the action is stateless. This is immutable.

Readable

§Signals

§activate

Indicates that the action was just activated.

@parameter will always be of the expected type, i.e. the parameter type specified when the action was created. If an incorrect type is given when activating the action, this signal is not emitted.

Since GLib 2.40, if no handler is connected to this signal then the default behaviour for boolean-stated actions with a None parameter type is to toggle them via the #GSimpleAction::change-state signal. For stateful actions where the state type is equal to the parameter type, the default is to forward them directly to #GSimpleAction::change-state. This should allow almost all users of #GSimpleAction to connect only one handler or the other.

§change-state

Indicates that the action just received a request to change its state.

@value will always be of the correct state type, i.e. the type of the initial state passed to g_simple_action_new_stateful(). If an incorrect type is given when requesting to change the state, this signal is not emitted.

If no handler is connected to this signal then the default behaviour is to call g_simple_action_set_state() to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call g_simple_action_set_state() from the handler.

An example of a ‘change-state’ handler:

⚠️ The following code is in C ⚠️

static void
change_volume_state (GSimpleAction *action,
                     GVariant      *value,
                     gpointer       user_data)
{
  gint requested;

  requested = g_variant_get_int32 (value);

  // Volume only goes from 0 to 10
  if (0 <= requested && requested <= 10)
    g_simple_action_set_state (action, value);
}

The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.

§Implements

[trait@glib::ObjectExt], ActionExt

GLib type: GObject with reference counted clone semantics.

Implementations§

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impl SimpleAction

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pub fn new(name: &str, parameter_type: Option<&VariantTy>) -> SimpleAction

Creates a new action.

The created action is stateless. See g_simple_action_new_stateful() to create an action that has state.

§name

the name of the action

§parameter_type

the type of parameter that will be passed to handlers for the #GSimpleAction::activate signal, or None for no parameter

§Returns

a new #GSimpleAction

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pub fn new_stateful( name: &str, parameter_type: Option<&VariantTy>, state: &Variant, ) -> SimpleAction

Creates a new stateful action.

All future state values must have the same #GVariantType as the initial @state.

If the @state #GVariant is floating, it is consumed.

§name

the name of the action

§parameter_type

the type of the parameter that will be passed to handlers for the #GSimpleAction::activate signal, or None for no parameter

§state

the initial state of the action

§Returns

a new #GSimpleAction

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pub fn set_enabled(&self, enabled: bool)

Sets the action as enabled or not.

An action must be enabled in order to be activated or in order to have its state changed from outside callers.

This should only be called by the implementor of the action. Users of the action should not attempt to modify its enabled flag.

§enabled

whether the action is enabled

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pub fn set_state(&self, value: &Variant)

Sets the state of the action.

This directly updates the ‘state’ property to the given value.

This should only be called by the implementor of the action. Users of the action should not attempt to directly modify the ‘state’ property. Instead, they should call g_action_change_state() to request the change.

If the @value GVariant is floating, it is consumed.

§value

the new #GVariant for the state

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pub fn set_state_hint(&self, state_hint: Option<&Variant>)

Sets the state hint for the action.

See g_action_get_state_hint() for more information about action state hints.

§state_hint

a #GVariant representing the state hint

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pub fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F, ) -> SignalHandlerId

Indicates that the action was just activated.

@parameter will always be of the expected type, i.e. the parameter type specified when the action was created. If an incorrect type is given when activating the action, this signal is not emitted.

Since GLib 2.40, if no handler is connected to this signal then the default behaviour for boolean-stated actions with a None parameter type is to toggle them via the #GSimpleAction::change-state signal. For stateful actions where the state type is equal to the parameter type, the default is to forward them directly to #GSimpleAction::change-state. This should allow almost all users of #GSimpleAction to connect only one handler or the other.

§parameter

the parameter to the activation, or None if it has no parameter

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pub fn connect_change_state<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F, ) -> SignalHandlerId

Indicates that the action just received a request to change its state.

@value will always be of the correct state type, i.e. the type of the initial state passed to g_simple_action_new_stateful(). If an incorrect type is given when requesting to change the state, this signal is not emitted.

If no handler is connected to this signal then the default behaviour is to call g_simple_action_set_state() to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call g_simple_action_set_state() from the handler.

An example of a ‘change-state’ handler:

⚠️ The following code is in C ⚠️

static void
change_volume_state (GSimpleAction *action,
                     GVariant      *value,
                     gpointer       user_data)
{
  gint requested;

  requested = g_variant_get_int32 (value);

  // Volume only goes from 0 to 10
  if (0 <= requested && requested <= 10)
    g_simple_action_set_state (action, value);
}

The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.

§value

the requested value for the state

Trait Implementations§

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impl Clone for SimpleAction

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fn clone(&self) -> Self

Makes a clone of this shared reference.

This increments the strong reference count of the object. Dropping the object will decrement it again.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SimpleAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for SimpleAction

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type ParamSpec = ParamSpecObject

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type SetValue = SimpleAction

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SimpleAction>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for SimpleAction

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Hashes the memory address of this object.

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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for SimpleAction

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fn cmp(&self, other: &Self) -> Ordering

Comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for SimpleAction

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impl<OT: ObjectType> PartialEq<OT> for SimpleAction

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fn eq(&self, other: &OT) -> bool

Equality for two GObjects.

Two GObjects are equal if their memory addresses are equal.

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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for SimpleAction

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

Partial comparison for two GObjects.

Compares the memory addresses of the provided objects.

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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for SimpleAction

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for SimpleAction

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impl IsA<Action> for SimpleAction

Auto Trait Implementations§

Blanket Implementations§

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impl<O> ActionExt for O
where O: IsA<Action>,

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fn activate(&self, parameter: Option<&Variant>)

Activates the action. Read more
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fn change_state(&self, value: &Variant)

Request for the state of @self to be changed to @value. Read more
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fn is_enabled(&self) -> bool

Checks if @self is currently enabled. Read more
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fn name(&self) -> GString

Queries the name of @self. Read more
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fn parameter_type(&self) -> Option<VariantType>

Queries the type of the parameter that must be given when activating @self. Read more
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fn state(&self) -> Option<Variant>

Queries the current state of @self. Read more
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fn state_hint(&self) -> Option<Variant>

Requests a hint about the valid range of values for the state of @self. Read more
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fn state_type(&self) -> Option<VariantType>

Queries the type of the state of @self. Read more
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fn connect_enabled_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_parameter_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_state_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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Check if the object has a property property_name.
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Check if the object has a property property_name of the given type_.
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Get the type of the property property_name of this object. Read more
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Get the ParamSpec of the property property_name of this object.
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Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

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where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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where F: Fn(&[Value]) -> Option<Value> + 'static,

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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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Connect a closure to the signal signal_name on this object. Read more
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Connect a closure to the signal signal_id on this object. Read more
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Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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Emit signal by its name. Read more
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Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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Notify that the given property has changed its value. Read more
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Downgrade this object to a weak reference.
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Bind property source_property on this object to the target_property on the target object. Read more
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Returns the strong reference count of this object.
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type Value = T

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type Value = T

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The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,

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impl<Super, Sub> MayDowncastTo<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,