pub struct SimpleAction { /* private fields */ }
Expand description
A GSimpleAction
is the obvious simple implementation of the
Action
interface. This is the easiest way to create an action for
purposes of adding it to a SimpleActionGroup
.
§Properties
§enabled
If @action is currently enabled.
If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.
Readable | Writeable
§name
The name of the action. This is mostly meaningful for identifying the action once it has been added to a #GSimpleActionGroup.
Readable | Writeable | Construct Only
§parameter-type
The type of the parameter that must be given when activating the action.
Readable | Writeable | Construct Only
§state
The state of the action, or None
if the action is stateless.
Readable | Writeable | Construct
§state-type
The #GVariantType of the state that the action has, or None
if the
action is stateless.
Readable
Action
§enabled
If @action is currently enabled.
If the action is disabled then calls to ActionExt::activate()
and
ActionExt::change_state()
have no effect.
Readable
§name
The name of the action. This is mostly meaningful for identifying the action once it has been added to a [type@Gio.ActionGroup]. It is immutable.
Readable
§parameter-type
The type of the parameter that must be given when activating the
action. This is immutable, and may be NULL
if no parameter is needed when
activating the action.
Readable
§state
The state of the action, or NULL
if the action is stateless.
Readable
§state-type
The [type@GLib.VariantType] of the state that the action has, or NULL
if the
action is stateless. This is immutable.
Readable
§Signals
§activate
Indicates that the action was just activated.
@parameter will always be of the expected type, i.e. the parameter type specified when the action was created. If an incorrect type is given when activating the action, this signal is not emitted.
Since GLib 2.40, if no handler is connected to this signal then the
default behaviour for boolean-stated actions with a None
parameter
type is to toggle them via the #GSimpleAction::change-state signal.
For stateful actions where the state type is equal to the parameter
type, the default is to forward them directly to
#GSimpleAction::change-state. This should allow almost all users
of #GSimpleAction to connect only one handler or the other.
§change-state
Indicates that the action just received a request to change its state.
@value will always be of the correct state type, i.e. the type of the initial state passed to g_simple_action_new_stateful(). If an incorrect type is given when requesting to change the state, this signal is not emitted.
If no handler is connected to this signal then the default behaviour is to call g_simple_action_set_state() to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call g_simple_action_set_state() from the handler.
An example of a ‘change-state’ handler:
⚠️ The following code is in C ⚠️
static void
change_volume_state (GSimpleAction *action,
GVariant *value,
gpointer user_data)
{
gint requested;
requested = g_variant_get_int32 (value);
// Volume only goes from 0 to 10
if (0 <= requested && requested <= 10)
g_simple_action_set_state (action, value);
}
The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.
§Implements
[trait@glib::ObjectExt
], ActionExt
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl SimpleAction
impl SimpleAction
Sourcepub fn new(name: &str, parameter_type: Option<&VariantTy>) -> SimpleAction
pub fn new(name: &str, parameter_type: Option<&VariantTy>) -> SimpleAction
Creates a new action.
The created action is stateless. See g_simple_action_new_stateful() to create an action that has state.
§name
the name of the action
§parameter_type
the type of parameter that will be passed to
handlers for the #GSimpleAction::activate signal, or None
for no parameter
§Returns
a new #GSimpleAction
Sourcepub fn new_stateful(
name: &str,
parameter_type: Option<&VariantTy>,
state: &Variant,
) -> SimpleAction
pub fn new_stateful( name: &str, parameter_type: Option<&VariantTy>, state: &Variant, ) -> SimpleAction
Creates a new stateful action.
All future state values must have the same #GVariantType as the initial @state.
If the @state #GVariant is floating, it is consumed.
§name
the name of the action
§parameter_type
the type of the parameter that will be passed to
handlers for the #GSimpleAction::activate signal, or None
for no parameter
§state
the initial state of the action
§Returns
a new #GSimpleAction
Sourcepub fn set_enabled(&self, enabled: bool)
pub fn set_enabled(&self, enabled: bool)
Sets the action as enabled or not.
An action must be enabled in order to be activated or in order to have its state changed from outside callers.
This should only be called by the implementor of the action. Users of the action should not attempt to modify its enabled flag.
§enabled
whether the action is enabled
Sourcepub fn set_state(&self, value: &Variant)
pub fn set_state(&self, value: &Variant)
Sets the state of the action.
This directly updates the ‘state’ property to the given value.
This should only be called by the implementor of the action. Users of the action should not attempt to directly modify the ‘state’ property. Instead, they should call g_action_change_state() to request the change.
If the @value GVariant is floating, it is consumed.
§value
the new #GVariant for the state
Sourcepub fn set_state_hint(&self, state_hint: Option<&Variant>)
pub fn set_state_hint(&self, state_hint: Option<&Variant>)
Sets the state hint for the action.
See g_action_get_state_hint() for more information about action state hints.
§state_hint
a #GVariant representing the state hint
Sourcepub fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F, ) -> SignalHandlerId
Indicates that the action was just activated.
@parameter will always be of the expected type, i.e. the parameter type specified when the action was created. If an incorrect type is given when activating the action, this signal is not emitted.
Since GLib 2.40, if no handler is connected to this signal then the
default behaviour for boolean-stated actions with a None
parameter
type is to toggle them via the #GSimpleAction::change-state signal.
For stateful actions where the state type is equal to the parameter
type, the default is to forward them directly to
#GSimpleAction::change-state. This should allow almost all users
of #GSimpleAction to connect only one handler or the other.
§parameter
the parameter to the activation, or None
if it has
no parameter
Sourcepub fn connect_change_state<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_change_state<F: Fn(&Self, Option<&Variant>) + 'static>( &self, f: F, ) -> SignalHandlerId
Indicates that the action just received a request to change its state.
@value will always be of the correct state type, i.e. the type of the initial state passed to g_simple_action_new_stateful(). If an incorrect type is given when requesting to change the state, this signal is not emitted.
If no handler is connected to this signal then the default behaviour is to call g_simple_action_set_state() to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call g_simple_action_set_state() from the handler.
An example of a ‘change-state’ handler:
⚠️ The following code is in C ⚠️
static void
change_volume_state (GSimpleAction *action,
GVariant *value,
gpointer user_data)
{
gint requested;
requested = g_variant_get_int32 (value);
// Volume only goes from 0 to 10
if (0 <= requested && requested <= 10)
g_simple_action_set_state (action, value);
}
The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.
§value
the requested value for the state
Trait Implementations§
Source§impl Clone for SimpleAction
impl Clone for SimpleAction
Source§impl Debug for SimpleAction
impl Debug for SimpleAction
Source§impl HasParamSpec for SimpleAction
impl HasParamSpec for SimpleAction
type ParamSpec = ParamSpecObject
Source§type SetValue = SimpleAction
type SetValue = SimpleAction
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, SimpleAction>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for SimpleAction
impl Hash for SimpleAction
Source§impl Ord for SimpleAction
impl Ord for SimpleAction
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl ParentClassIs for SimpleAction
impl ParentClassIs for SimpleAction
Source§impl<OT: ObjectType> PartialEq<OT> for SimpleAction
impl<OT: ObjectType> PartialEq<OT> for SimpleAction
Source§impl<OT: ObjectType> PartialOrd<OT> for SimpleAction
impl<OT: ObjectType> PartialOrd<OT> for SimpleAction
Source§impl StaticType for SimpleAction
impl StaticType for SimpleAction
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for SimpleAction
impl IsA<Action> for SimpleAction
Auto Trait Implementations§
impl Freeze for SimpleAction
impl RefUnwindSafe for SimpleAction
impl !Send for SimpleAction
impl !Sync for SimpleAction
impl Unpin for SimpleAction
impl UnwindSafe for SimpleAction
Blanket Implementations§
Source§impl<O> ActionExt for O
impl<O> ActionExt for O
Source§fn change_state(&self, value: &Variant)
fn change_state(&self, value: &Variant)
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Source§fn parameter_type(&self) -> Option<VariantType>
fn parameter_type(&self) -> Option<VariantType>
Source§fn state_hint(&self) -> Option<Variant>
fn state_hint(&self) -> Option<Variant>
Source§fn state_type(&self) -> Option<VariantType>
fn state_type(&self) -> Option<VariantType>
fn connect_enabled_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_name_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_parameter_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_state_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more