pub struct IconTheme { /* private fields */ }
Expand description
IconTheme
provides a facility for loading themed icons.
The main reason for using a name rather than simply providing a filename
is to allow different icons to be used depending on what “icon theme” is
selected by the user. The operation of icon themes on Linux and Unix
follows the Icon Theme Specification
There is a fallback icon theme, named hicolor
, where applications
should install their icons, but additional icon themes can be installed
as operating system vendors and users choose.
In many cases, named themes are used indirectly, via Image
rather than directly, but looking up icons directly is also simple. The
IconTheme
object acts as a database of all the icons in the current
theme. You can create new IconTheme
objects, but it’s much more
efficient to use the standard icon theme of the Widget
so that the
icon information is shared with other people looking up icons.
⚠️ The following code is in c ⚠️
GtkIconTheme *icon_theme;
GtkIconPaintable *icon;
GdkPaintable *paintable;
icon_theme = gtk_icon_theme_get_for_display (gtk_widget_get_display (my_widget));
icon = gtk_icon_theme_lookup_icon (icon_theme,
"my-icon-name", // icon name
48, // icon size
1, // scale
0, // flags);
paintable = GDK_PAINTABLE (icon);
// Use the paintable
g_object_unref (icon);
§Properties
§display
The display that this icon theme object is attached to.
Readable | Writeable
§icon-names
The icon names that are supported by the icon theme.
Readable
§resource-path
Resource paths that will be looked at when looking for icons, similar to search paths.
The resources are considered as part of the hicolor icon theme
and must be located in subdirectories that are defined in the
hicolor icon theme, such as @path/16x16/actions/run.png
.
Icons that are directly placed in the resource path instead
of a subdirectory are also considered as ultimate fallback.
Readable | Writeable
§search-path
The search path for this icon theme.
When looking for icons, GTK will search for a subdirectory of one or more of the directories in the search path with the same name as the icon theme containing an index.theme file. (Themes from multiple of the path elements are combined to allow themes to be extended by adding icons in the user’s home directory.)
Readable | Writeable
§theme-name
The name of the icon theme that is being used.
Unless set to a different value, this will be the value of
the GtkSettings:gtk-icon-theme-name
property of the Settings
object associated to the display of the icontheme object.
Readable | Writeable
§Signals
§changed
Emitted when the icon theme changes.
This can happen because current icon theme is switched or because GTK detects that a change has occurred in the contents of the current icon theme.
§Implements
[trait@glib::ObjectExt
]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl IconTheme
impl IconTheme
Sourcepub fn new() -> IconTheme
pub fn new() -> IconTheme
Creates a new icon theme object.
Icon theme objects are used to lookup up an icon by name
in a particular icon theme. Usually, you’ll want to use
for_display()
rather than creating
a new icon theme object for scratch.
§Returns
the newly created IconTheme
object.
Sourcepub fn builder() -> IconThemeBuilder
pub fn builder() -> IconThemeBuilder
Creates a new builder-pattern struct instance to construct IconTheme
objects.
This method returns an instance of IconThemeBuilder
which can be used to create IconTheme
objects.
Sourcepub fn add_resource_path(&self, path: &str)
pub fn add_resource_path(&self, path: &str)
Adds a resource path that will be looked at when looking for icons, similar to search paths.
See set_resource_path()
.
This function should be used to make application-specific icons available as part of the icon theme.
§path
a resource path
Sourcepub fn add_search_path(&self, path: impl AsRef<Path>)
pub fn add_search_path(&self, path: impl AsRef<Path>)
Appends a directory to the search path.
See set_search_path()
.
§path
directory name to append to the icon path
Sourcepub fn icon_names(&self) -> Vec<GString>
pub fn icon_names(&self) -> Vec<GString>
Lists the names of icons in the current icon theme.
§Returns
a string array holding the names of all the icons in the theme. You must free the array using g_strfreev().
Sourcepub fn resource_path(&self) -> Vec<GString>
pub fn resource_path(&self) -> Vec<GString>
Sourcepub fn search_path(&self) -> Vec<PathBuf>
pub fn search_path(&self) -> Vec<PathBuf>
Sourcepub fn theme_name(&self) -> GString
pub fn theme_name(&self) -> GString
Sourcepub fn lookup_by_gicon(
&self,
icon: &impl IsA<Icon>,
size: i32,
scale: i32,
direction: TextDirection,
flags: IconLookupFlags,
) -> IconPaintable
pub fn lookup_by_gicon( &self, icon: &impl IsA<Icon>, size: i32, scale: i32, direction: TextDirection, flags: IconLookupFlags, ) -> IconPaintable
Looks up a icon for a desired size and window scale.
The icon can then be rendered by using it as a gdk::Paintable
,
or you can get information such as the filename and size.
§icon
the GIcon
to look up
§size
desired icon size, in application pixels
§scale
the desired scale
§direction
text direction the icon will be displayed in
§flags
flags modifying the behavior of the icon lookup
§Returns
a IconPaintable
containing
information about the icon. Unref with g_object_unref()
Sourcepub fn lookup_icon(
&self,
icon_name: &str,
fallbacks: &[&str],
size: i32,
scale: i32,
direction: TextDirection,
flags: IconLookupFlags,
) -> IconPaintable
pub fn lookup_icon( &self, icon_name: &str, fallbacks: &[&str], size: i32, scale: i32, direction: TextDirection, flags: IconLookupFlags, ) -> IconPaintable
Looks up a named icon for a desired size and window scale,
returning a IconPaintable
.
The icon can then be rendered by using it as a gdk::Paintable
,
or you can get information such as the filename and size.
If the available @icon_name is not available and @fallbacks are provided, they will be tried in order.
If no matching icon is found, then a paintable that renders the
“missing icon” icon is returned. If you need to do something else
for missing icons you need to use has_icon()
.
Note that you probably want to listen for icon theme changes and update the icon. This is usually done by overriding the GtkWidgetClass.css-changed() function.
§icon_name
the name of the icon to lookup
§fallbacks
fallback names
§size
desired icon size, in application pixels
§scale
the window scale this will be displayed on
§direction
text direction the icon will be displayed in
§flags
flags modifying the behavior of the icon lookup
§Returns
a IconPaintable
object
containing the icon.
Sourcepub fn set_resource_path(&self, path: &[&str])
pub fn set_resource_path(&self, path: &[&str])
Sets the resource paths that will be looked at when looking for icons, similar to search paths.
The resources are considered as part of the hicolor icon theme
and must be located in subdirectories that are defined in the
hicolor icon theme, such as @path/16x16/actions/run.png
or @path/scalable/actions/run.svg
.
Icons that are directly placed in the resource path instead of a subdirectory are also considered as ultimate fallback, but they are treated like unthemed icons.
§path
NULL-terminated array of resource paths that are searched for icons
Sourcepub fn set_search_path(&self, path: &[&Path])
pub fn set_search_path(&self, path: &[&Path])
Sets the search path for the icon theme object.
When looking for an icon theme, GTK will search for a subdirectory of one or more of the directories in @path with the same name as the icon theme containing an index.theme file. (Themes from multiple of the path elements are combined to allow themes to be extended by adding icons in the user’s home directory.)
In addition if an icon found isn’t found either in the current icon theme or the default icon theme, and an image file with the right name is found directly in one of the elements of @path, then that image will be used for the icon name. (This is legacy feature, and new icons should be put into the fallback icon theme, which is called hicolor, rather than directly on the icon path.)
§path
NULL-terminated array of directories that are searched for icon themes
Sourcepub fn set_theme_name(&self, theme_name: Option<&str>)
pub fn set_theme_name(&self, theme_name: Option<&str>)
Sets the name of the icon theme that the IconTheme
object uses
overriding system configuration.
This function cannot be called on the icon theme objects returned
from for_display()
.
§theme_name
name of icon theme to use instead of
configured theme, or None
to unset a previously set custom theme
Sourcepub fn set_display<P: IsA<Display>>(&self, display: Option<&P>)
pub fn set_display<P: IsA<Display>>(&self, display: Option<&P>)
The display that this icon theme object is attached to.
Sourcepub fn for_display(display: &impl IsA<Display>) -> IconTheme
pub fn for_display(display: &impl IsA<Display>) -> IconTheme
Gets the icon theme object associated with @display.
If this function has not previously been called for the given
display, a new icon theme object will be created and associated
with the display. Icon theme objects are fairly expensive to create,
so using this function is usually a better choice than calling
new()
and setting the display yourself; by using
this function a single icon theme object will be shared between users.
§display
§Returns
A unique IconTheme
associated with
the given display. This icon theme is associated with the display
and can be used as long as the display is open. Do not ref or unref it.
Sourcepub fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn connect_changed<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Emitted when the icon theme changes.
This can happen because current icon theme is switched or because GTK detects that a change has occurred in the contents of the current icon theme.
pub fn connect_display_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_icon_names_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_resource_path_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_search_path_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_theme_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Source§impl IconTheme
impl IconTheme
Sourcepub fn icon_sizes(&self, icon_name: impl IntoGStr) -> Slice<i32>
pub fn icon_sizes(&self, icon_name: impl IntoGStr) -> Slice<i32>
Returns an array of integers describing the sizes at which the icon is available without scaling.
A size of -1 means that the icon is available in a scalable format. The array is zero-terminated.
§icon_name
the name of an icon
§Returns
A newly allocated array describing the sizes at which the icon is available. The array should be freed with g_free() when it is no longer needed.
Trait Implementations§
Source§impl HasParamSpec for IconTheme
impl HasParamSpec for IconTheme
Source§impl Ord for IconTheme
impl Ord for IconTheme
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for IconTheme
impl<OT: ObjectType> PartialEq<OT> for IconTheme
Source§impl<OT: ObjectType> PartialOrd<OT> for IconTheme
impl<OT: ObjectType> PartialOrd<OT> for IconTheme
Source§impl StaticType for IconTheme
impl StaticType for IconTheme
Source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for IconTheme
Auto Trait Implementations§
impl Freeze for IconTheme
impl RefUnwindSafe for IconTheme
impl !Send for IconTheme
impl !Sync for IconTheme
impl Unpin for IconTheme
impl UnwindSafe for IconTheme
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
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. Read moreSource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
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key
. Read moreSource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
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Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
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&self,
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) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
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&self,
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after: bool,
callback: F,
) -> SignalHandlerId
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&self,
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) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
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&self,
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&self,
signal_name: &str,
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) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
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&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
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fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
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invalidated. An invalidated closure will ignore any calls to
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when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
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Self::emit
but takes Value
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&self,
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Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
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) -> Rwhere
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fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
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&self,
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details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
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&self,
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fn disconnect(&self, handler_id: SignalHandlerId)
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&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more